modzelinho

Poland
On FACEIT since 2020 153 matches tracked 75 matches in 30 days
Last updated:

How does modzelinho play?

Rating 1.01 K/R 0.73 ADR 79.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 41%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.98).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.99+0.01 · Ø 0.98 better than 66%
Pistol kills per match 3.1
Knife kills 5 in 153 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 71%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 86%
4Ks and aces 28x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 44%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 19%
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 5 average
Whether modzelinho is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.74
AugSepOctNov

Best month: August 2026 with 0.88.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −186 ELO
34 matches · 44% win rate
In match 2 of the day −133 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 −108 ELO, win rate 33%
On Sundays −133 ELO, win rate 35%

modzelinho loses the most ELO on Mirage: −186 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 31%
0.71 better than 53%
77.6 right on the average
0.97 better than 48%
49% of 186 duels right on the average
52% of 21 situations better than 85%
Dust 227
59% better than 84%
0.69 better than 44%
73.9 better than 29%
0.97 right on the average
47% of 167 duels better than 39%
50% of 16 situations better than 81%
Ancient24
58% better than 75%
0.81 better than 89%
82.5 better than 72%
1.12 better than 91%
58% of 133 duels better than 90%
28% of 18 situations better than 23%
Anubis21
52% better than 55%
0.78 better than 85%
88.9 better than 94%
1.09 better than 87%
59% of 128 duels better than 90%
25% of 12 situations better than 23%
Inferno18
39% better than 13%
0.74 better than 72%
80.4 better than 66%
1.03 better than 71%
59% of 95 duels better than 90%
21% of 14 situations better than 12%
Nuke15
20% better than 1%
0.67 better than 26%
72.7 better than 26%
0.86 better than 12%
43% of 97 duels better than 21%
36% of 11 situations better than 43%
Cache13
69% -
0.71 -
77.8 -
0.99-
52% of 83 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How modzelinho plays

Across 153 matches modzelinho averages K/R 0.73, ADR 79.1 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 93% of level 5 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 52 of 153 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.28. modzelinho loses the most ELO on Mirage (−186 ELO, win rate 44%). Things go best on Dust 2 (+137 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, −14 ELO. Last 30 days: 75 matches, win rate 48%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.