mody

Argentina
On FACEIT since 2025 588 matches tracked 253 matches in 30 days
ELO ▲ 157
2,589
30-day peak: 2,726
Rank SA ▼ 208 places
#891
Argentina #142 in Argentina
30 days · prev. #683 · best #576
Last updated:

How does mody play?

Rating 0.99 (from 587 matches) K/R 0.69 ADR 74.3 from 588 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.05 · Ø 1.05 better than 29%
Pistol kills per match 2.3 from the last 238
Knife kills 2 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 82x 4K, 9 aces in 587 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +238, Clutch 1v1 +5 pp
= Stayed the same
Headshots at 55%, First kills at 8%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.2

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −213 ELO
31 matches · 42% win rate
In match 3 of the day −83 ELO
27 matches · 48% win rate
On Sundays −132 ELO, win rate 39%

mody loses the most ELO on Anubis: −213 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
59% better than 76%
0.70 better than 26%
74.0 better than 16%
1.00 better than 36%
48% of 375 duels better than 30%
49% of 67 situations better than 79%
Dust 262
48% better than 34%
0.69 better than 23%
73.8 better than 14%
0.98 better than 26%
50% of 221 duels better than 41%
41% of 39 situations better than 61%
Anubis31
42% better than 16%
0.68 better than 18%
74.1 better than 13%
0.95 better than 19%
47% of 127 duels better than 24%
47% of 15 situations better than 71%
Ancient14
57% -
0.64 -
71.7 -
0.92-
38% of 42 duels -
60% of 5 situations -
Nuke9
56% -
0.68 -
70.9 -
0.99-
60% of 25 duels -
0% of 5 situations -
Cache5
40% -
0.40 -
50.0 -
0.59-
11% of 9 duels -
50% of 2 situations -
Fistmap4
75% -
0.53 -
65.0 -
0.88-
53% of 92 duels -
53% of 92 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mody plays

Across 588 matches mody averages K/R 0.69 and ADR 74.3; the rating across the 587 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 111 matches. In 80 of 237 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 587 matches with detailed stats: 82 4Ks and 9 aces. Best month by rating: August 2026 at 1.03. mody loses the most ELO on Anubis (−213 ELO, win rate 42%). Things go best on Mirage (+506 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp, ELO +238, Clutch 1v1 +5 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −5.2. Unchanged in recent months: Headshots at 55%, First kills at 8%. Last 30 days: 253 matches, win rate 53%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.