mnxriun

MN
242 matches tracked 46 matches in 30 days
ELO ▲ 93
2,199
30-day peak: 2,221
Rank SEA ▲ 908 places
#3,113 #1,339 in MN
30 days · prev. #4,021 · best #2,737
Last updated:

How does mnxriun play?

Rating 0.97 (from 144 matches) K/R 0.73 ADR 80.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 8%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.3
Knife kills 2 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 28x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.04, ADR −4.5, Win rate −7 pp, ELO −341

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
24 matches · 54% win rate
On Dust 2 −3 ELO
63 matches · 48% win rate
Between 18:00 and 24:00 −51 ELO, win rate 43%
On Wednesdays +11 ELO, win rate 38%

mnxriun loses the most ELO on Inferno: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 65%
0.74 right on the average
81.2 better than 53%
0.98 better than 33%
53% of 374 duels better than 62%
46% of 35 situations better than 74%
Dust 263
48% better than 38%
0.76 better than 62%
82.1 better than 60%
0.96 better than 26%
53% of 366 duels better than 62%
31% of 42 situations better than 31%
Ancient45
58% better than 70%
0.74 right on the average
81.7 better than 55%
1.01 better than 44%
49% of 274 duels better than 34%
35% of 26 situations better than 43%
Inferno24
54% better than 50%
0.75 better than 63%
82.8 better than 65%
0.99-
56% of 178 duels better than 74%
25% of 8 situations better than 24%
Anubis16
44% better than 25%
0.65 better than 10%
71.8 better than 8%
0.91-
43% of 102 duels better than 11%
27% of 11 situations better than 25%
Nuke10
30% -
0.72 -
78.9 -
0.89-
58% of 40 duels -
22% of 9 situations -
Cache6
50% -
0.51 -
66.1 -
0.87-
47% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mnxriun plays

Across 242 matches mnxriun averages K/R 0.73 and ADR 80.6; the rating across the 144 rated matches is 0.97. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 56 of 144 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 144 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. mnxriun loses the most ELO on Inferno (−26 ELO, win rate 54%). Things go best on Ancient (+90 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +50 ELO. Got weaker: K/R −0.04, ADR −4.5, Win rate −7 pp, ELO −341. Unchanged in recent months: Headshots at 59%. Last 30 days: 46 matches, win rate 50%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.