mmmmmr-
Name history of mmmmmr-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does mmmmmr- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months unchanged at 0.70. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.97 (at the start 1.01). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.6. Last 3 months: 76.4 (at the start 73.5). Slightly below the average (79.8).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 51% (at the start 50%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 46%). Just above the average (51%).
Best month: October 2026 with 1,754. Last 3 months: 1,579 (at the start 1,447).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mmmmmr- loses the most ELO on Dust 2: −32 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Highest rating in a match: 2.22 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How mmmmmr- plays
Across 189 matches mmmmmr- averages K/R 0.70 and ADR 75.5; the rating across the 168 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 59 of 168 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. mmmmmr- loses the most ELO on Dust 2 (−32 ELO, win rate 47%). Things go best in match 2 of the day (+102 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +102 ELO. Improved over the last three months: Win rate +6 pp, ELO +132. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.4, Headshots at 51%. Last 30 days: 24 matches, win rate 46%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.