mmihea13

Lithuania
On FACEIT since 2017 115 matches tracked 34 matches in 30 days
ELO ▲ 24
2,151
30-day peak: 2,174
Rank EU
#162,611
Lithuania #1,289 in Lithuania
Last updated:
Next update possible in 51m 47s

How does mmihea13 play?

Rating 1.10 K/R 0.81 ADR 86.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 115 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 54%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.0
Knife kills 1 in 115 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 25x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.2, Win rate +4 pp, ELO +58
= Stayed the same
First kills at 13%
▼ Got worse
Headshots −5 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +16 ELO
23 matches · 43% win rate
In match 3 of the day +25 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −35 ELO, win rate 40%
On Sundays +48 ELO, win rate 48%

mmihea13 loses the most ELO from match 5 of the day: +16 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Mirage
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
67% better than 94%
0.86 better than 91%
91.3 better than 90%
1.19 better than 90%
52% of 233 duels better than 56%
53% of 17 situations better than 87%
Dust 228
46% better than 33%
0.74 right on the average
79.8 better than 44%
0.99 better than 34%
43% of 170 duels better than 12%
42% of 12 situations better than 60%
Anubis20
55% better than 60%
0.83 better than 87%
86.0 better than 75%
1.10 better than 73%
60% of 131 duels better than 90%
36% of 11 situations better than 44%
Ancient16
50% better than 43%
0.82 better than 82%
85.7 better than 71%
1.09 better than 72%
53% of 90 duels better than 60%
13% of 8 situations better than 4%
Inferno5
20% -
0.83 -
91.8 -
1.07-
54% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mmihea13 plays

Across 115 matches mmihea13 averages K/R 0.81, ADR 86.4 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 42 matches. In 53 of 115 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 115 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. mmihea13 loses the most ELO from match 5 of the day (+16 ELO, win rate 43%). Things go best on Dust 2 (+59 ELO, win rate 46%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.2, Win rate +4 pp, ELO +58. Got weaker: Headshots −5 pp, Clutch 1v1 −5 pp. Unchanged in recent months: First kills at 13%. Last 30 days: 34 matches, win rate 59%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.