mlgponi

Finland
On FACEIT since 2019 59 matches tracked 32 matches in 30 days
ELO ▼ 31
2,007
30-day peak: 2,047
Rank EU
#251,560
Finland #6,216 in Finland
Last updated:

How does mlgponi play?

Rating 1.32 K/R 0.92 ADR 92.6 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 59 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.50 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.50+0.47 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 2 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 6x 4K, 3 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mlgponi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Best month: September 2026 with 1.05.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Vertigo
  2. Highest rating in a match: 2.25 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke19
68% better than 82%
0.98 better than 99%
96.7 better than 94%
1.45 better than 99%
67% of 54 duels better than 99%
63% of 8 situations better than 93%
Inferno14
57% -
0.91 -
90.3 -
1.31-
61% of 56 duels -
29% of 7 situations -
Cache13
54% -
0.84 -
88.2 -
1.20-
63% of 51 duels -
23% of 13 situations -
Ancient9
33% -
0.86 -
89.5 -
1.13-
71% of 21 duels -
22% of 9 situations -
Vertigo3
100% -
1.26 -
113.1 -
1.86-
67% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mlgponi plays

Across 59 matches mlgponi averages K/R 0.92, ADR 92.6 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 55% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 41 of 59 matches the rating was 1.10 or higher (69%), in 10 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: September 2026 at 1.58. Things go best in match 1 of the day (−1 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −1 ELO. Last 30 days: 32 matches, win rate 47%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.