mlenk

Serbia
On FACEIT since 2020 448 matches tracked 174 matches in 30 days
ELO ▲ 157
3,149
30-day peak: 3,187
Rank EU ▲ 2,630 places
#4,900
Serbia #94 in Serbia
30 days · prev. #7,530 · best #3,651
Last updated:

How does mlenk play?

Rating 1.12 (from 443 matches) K/R 0.79 ADR 86.4 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 443 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.4
Knife kills 5 in 448 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 76x 4K, 8 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +388
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 86.2, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −54 ELO
28 matches · 46% win rate
In match 2 of the day +76 ELO
70 matches · 47% win rate
On Mondays +241 ELO, win rate 46%

mlenk loses the most ELO on Nuke: −54 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.46 · Mirage
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 68 · Vertigo

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
53% better than 42%
0.78 better than 60%
85.3 better than 66%
1.10 better than 62%
53% of 564 duels right on the average
34% of 89 situations better than 36%
Ancient84
48% better than 27%
0.74 better than 41%
83.4 better than 56%
1.04 better than 43%
48% of 319 duels better than 24%
41% of 44 situations better than 57%
Anubis84
57% better than 57%
0.82 better than 78%
90.2 better than 86%
1.17 better than 81%
56% of 304 duels better than 69%
37% of 57 situations better than 46%
Dust 270
49% better than 28%
0.79 better than 65%
86.5 better than 71%
1.14 better than 70%
60% of 302 duels better than 85%
37% of 60 situations better than 44%
Inferno31
58% better than 39%
0.85 better than 71%
89.9 better than 69%
1.23 better than 71%
62% of 116 duels better than 77%
47% of 19 situations better than 66%
Nuke28
46% better than 17%
0.81 better than 67%
86.7 better than 70%
1.14 better than 67%
56% of 99 duels better than 64%
38% of 21 situations better than 46%
Cache5
100% -
0.68 -
72.6 -
0.99-
47% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mlenk plays

Across 448 matches mlenk averages K/R 0.79 and ADR 86.4; the rating across the 443 rated matches is 1.12. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 221 of 443 matches the rating was 1.10 or higher (50%), in 128 it was below 0.90. In 348 matches with detailed stats: 76 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. mlenk loses the most ELO on Nuke (−54 ELO, win rate 46%). Things go best on Anubis (+124 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, +74 ELO. Improved over the last three months: Win rate +8 pp, ELO +388. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 86.2, Headshots at 52%. Last 30 days: 174 matches, win rate 54%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.