mld_

Brazil
On FACEIT since 2019 291 matches tracked 88 matches in 30 days
ELO ▲ 54
2,108
30-day peak: 2,108
Rank SA ▼ 399 places
#4,902
Brazil #2,963 in Brazil
30 days · prev. #4,503 · best #4,503
Last updated:

How does mld_ play?

Rating 0.98 (from 269 matches) K/R 0.70 ADR 79.8 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 269 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.5
Zeus kills3 in 291 matches
Knife kills 11 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 31x 4K, 5 aces in 243 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 92%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +7.8, ELO +247
= Stayed the same
Headshots at 40%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −160 ELO
77 matches · 45% win rate
On Anubis −71 ELO
53 matches · 45% win rate
On Thursdays −49 ELO, win rate 44%

mld_ loses the most ELO in match 1 of the day: −160 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.04 · Ancient
  4. Reached level 10 · Cache
  5. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache62
55% -
0.73 -
83.9 -
1.01-
52% of 261 duels -
36% of 44 situations -
Anubis53
45% better than 30%
0.70 better than 31%
81.0 better than 52%
0.98 better than 33%
52% of 181 duels better than 55%
32% of 28 situations better than 34%
Nuke47
60% better than 73%
0.70 better than 25%
78.1 better than 36%
0.96 better than 22%
56% of 186 duels better than 71%
46% of 35 situations better than 68%
Ancient45
51% better than 50%
0.72 better than 40%
81.6 better than 52%
1.02 right on the average
57% of 168 duels better than 79%
67% of 15 situations better than 97%
Dust 235
43% better than 22%
0.63 better than 8%
74.4 better than 20%
0.93 better than 20%
48% of 128 duels better than 34%
32% of 25 situations better than 35%
Inferno34
59% better than 68%
0.70 better than 27%
80.2 better than 45%
0.97 better than 21%
50% of 147 duels better than 35%
42% of 24 situations better than 59%
Mirage9
44% -
0.58 -
67.1 -
0.85-
51% of 35 duels -
50% of 2 situations -
Vertigo6
83% -
0.70 -
77.7 -
1.00-
50% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mld_ plays

Across 291 matches mld_ averages K/R 0.70 and ADR 79.8; the rating across the 269 rated matches is 0.98. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 40% headshots. The strongest map is Nuke with a 60% win rate in 47 matches. In 88 of 269 matches the rating was 1.10 or higher (33%), in 113 it was below 0.90. In 243 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. mld_ loses the most ELO in match 1 of the day (−160 ELO, win rate 45%). Things go best on Ancient (+12 ELO, win rate 51%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +7.8, ELO +247. Unchanged in recent months: Headshots at 40%, Win rate at 53%. Last 30 days: 88 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.