mlaini

Russia
On FACEIT since 2019 52 matches tracked 52 matches in 30 days
ELO ▲ 386
2,045
30-day peak: 2,045
Rank EU
#226,972
Russia #63,235 in Russia
Last updated:

How does mlaini play?

Rating 1.20 K/R 0.84 ADR 87.2 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 52 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 5 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mlaini is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches, all from the last 3 months.

Kills per round (K/R)

0.82
OctNov

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 55%
0.85 better than 90%
87.8 better than 81%
1.18 better than 88%
59% of 103 duels better than 88%
67% of 9 situations better than 98%
Dust 216
75% better than 99%
0.89 better than 95%
90.4 better than 88%
1.26 better than 95%
54% of 81 duels better than 66%
30% of 10 situations better than 28%
Ancient7
43% -
0.78 -
84.1 -
1.09-
50% of 30 duels -
0% of 2 situations -
Anubis6
83% -
0.98 -
95.4 -
1.47-
69% of 32 duels -
100% of 1 situations -
Nuke3
33% -
0.70 -
75.3 -
1.04-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mlaini plays

Across 52 matches mlaini averages K/R 0.84, ADR 87.2 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 30 of 52 matches the rating was 1.10 or higher (58%), in 14 it was below 0.90. In 52 matches with detailed stats: 14 4Ks and 5 aces. Last 30 days: 52 matches, win rate 62%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.