mksdd

Russia
144 matches tracked 43 matches in 30 days
Last updated:

How does mksdd play?

Rating 0.96 (from 73 matches) K/R 0.69 ADR 77.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 6%−5 pp better than 36%
K/D 0.91−0.12 better than 10%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 13x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 78.9
▼ Got worse
Headshots −5 pp, Win rate −12 pp

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −100 ELO
50 matches · 48% wins
On Ancient −75 ELO
22 matches · 59% wins
Between 6:00 and 12:00 −70 ELO, win rate 40%

mksdd loses the most ELO on Mirage: −100 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 35%
0.66 better than 15%
76.4 better than 27%
0.91 better than 13%
47% of 146 duels better than 25%
33% of 18 situations better than 35%
Dust 235
34% better than 5%
0.72 better than 41%
80.9 level
1.04 level
60% of 85 duels better than 88%
31% of 16 situations better than 30%
Ancient22
59% better than 72%
0.67 better than 14%
74.6 better than 15%
0.88-
53% of 58 duels better than 61%
78% of 9 situations better than 99%
Anubis12
33% -
0.75 -
80.9 -
0.97-
60% of 42 duels -
0% of 4 situations -
Nuke8
63% -
0.64 -
72.5 -
0.85-
42% of 24 duels -
0% of 2 situations -
Inferno7
71% -
0.72 -
84.6 -
1.17-
57% of 14 duels -
0% of 4 situations -
Cache6
67% -
0.69 -
76.4 -
0.98-
54% of 28 duels -
50% of 6 situations -
Overpass4
50% -
0.63 -
74.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mksdd plays

Across 144 matches mksdd averages K/R 0.69 and ADR 77.7; the rating across the 73 rated matches is 0.96. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 15.1 kills per match, 63% of them headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 21 of 73 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. In 94 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 0.97. mksdd loses the most ELO on Mirage (−100 ELO, win rate 48%). Things go best in match 3 of the day (−25 ELO, win rate 61%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −5 pp, Win rate −12 pp. Unchanged in recent months: ADR at 78.9. Last 30 days: 43 matches, win rate 33%, ELO balance −175.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.