mkq

Czech Republic
On FACEIT since 2023 107 matches tracked 38 matches in 30 days
Last updated:

How does mkq play?

Rating 1.06 K/R 0.76 ADR 83.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.08+0.07 · Ø 1.01 better than 73%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 85%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 18x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether mkq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.60
SepOctNov

Best month: September 2026 with 0.85.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
40 matches · 45% win rate
In match 1 of the day +17 ELO
39 matches · 46% win rate
On Tuesdays −108 ELO, win rate 43%

mkq loses the most ELO on Mirage: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 35 · Dust 2
  5. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 31%
0.72 better than 44%
82.3 better than 62%
1.01 better than 48%
49% of 202 duels better than 40%
22% of 23 situations better than 12%
Ancient19
37% better than 11%
0.79 better than 78%
83.9 better than 67%
1.07 better than 71%
68% of 69 duels better than 99%
46% of 13 situations better than 73%
Anubis18
56% better than 69%
0.81 better than 81%
87.9 better than 82%
1.09 better than 72%
60% of 75 duels better than 92%
33% of 9 situations better than 40%
Dust 215
67% better than 94%
0.72 better than 44%
76.2 better than 27%
1.04 better than 58%
53% of 57 duels better than 64%
33% of 9 situations better than 38%
Inferno9
89% -
0.75 -
83.8 -
1.07-
47% of 38 duels -
0% of 6 situations -
Nuke5
40% -
0.85 -
89.7 -
1.26-
57% of 21 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mkq plays

Across 107 matches mkq averages K/R 0.76, ADR 83.2 and a rating of 1.06. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 16.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 44 of 107 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 107 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. mkq loses the most ELO on Mirage (−76 ELO, win rate 45%). Things go best in match 2 of the day (−32 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −32 ELO. Last 30 days: 38 matches, win rate 50%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.