mjdaqueen

Kazakhstan
On FACEIT since 2017 85 matches tracked 35 matches in 30 days
ELO ▼ 30
2,715
30-day peak: 2,745
Rank EU
#26,009
Kazakhstan #844 in Kazakhstan
Last updated:

How does mjdaqueen play?

Rating 0.94 K/R 0.67 ADR 73.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 29% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 9%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 3x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.95, ADR at 73.7, Win rate at 58%, ELO at 2,715
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −18 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.65 better than 10%
73.5 better than 14%
0.91 better than 10%
40% of 162 duels better than 4%
33% of 15 situations better than 33%
Dust 224
67% better than 92%
0.67 better than 17%
72.6 better than 12%
0.93 better than 14%
50% of 117 duels better than 41%
18% of 11 situations better than 6%
Ancient13
46% -
0.69 -
72.9 -
0.99-
47% of 73 duels -
0% of 3 situations -
Anubis7
71% -
0.63 -
69.0 -
0.89-
53% of 32 duels -
-
Nuke4
75% -
0.69 -
77.4 -
0.98-
58% of 24 duels -
0% of 1 situations -
Cache3
67% -
0.87 -
83.5 -
1.27-
88% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mjdaqueen plays

Across 85 matches mjdaqueen averages K/R 0.67, ADR 73.5 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 73.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 18 of 85 matches the rating was 1.10 or higher (21%), in 41 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Things go best on Mirage (+22 ELO, win rate 52%). Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 0.95, ADR at 73.7, Win rate at 58%, ELO at 2,715. Last 30 days: 35 matches, win rate 60%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.