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mizi00

China
On FACEIT since 2021 413 matches tracked 42 matches in 30 days
ELO ▲ 43
3,189
30-day peak: 3,233
Rank EU ▲ 2,738 places
#4,656
China #150 in China
30 days · prev. #7,394 · best #4,332
Last updated:

How does mizi00 play?

Rating 1.00 (from 400 matches) K/R 0.74 ADR 81.6 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 413 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 11%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.0
Knife kills 7 in 413 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 50%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 52x 4K, 9 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+5 pp · Ø 33% better than 81%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +97
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 80.7, Headshots at 53%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
20 matches · 45% win rate
On Mirage −26 ELO
167 matches · 49% win rate
Between 12:00 and 18:00 −92 ELO, win rate 46%
On Fridays −43 ELO, win rate 41%

mizi00 loses the most ELO on Anubis: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.32 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
49% better than 26%
0.75 better than 46%
81.9 better than 50%
1.00 better than 29%
47% of 655 duels better than 20%
26% of 72 situations better than 14%
Dust 2118
55% right on the average
0.72 better than 33%
79.2 better than 37%
0.98 better than 21%
48% of 545 duels better than 26%
42% of 33 situations better than 57%
Nuke50
56% right on the average
0.78 better than 56%
84.5 better than 62%
1.06 better than 44%
54% of 217 duels better than 55%
42% of 19 situations better than 57%
Ancient40
55% right on the average
0.78 better than 62%
86.8 better than 73%
1.02 better than 37%
51% of 161 duels better than 42%
36% of 14 situations better than 44%
Anubis20
45% better than 19%
0.72 better than 34%
79.8 better than 40%
0.98 better than 24%
48% of 122 duels better than 25%
18% of 11 situations better than 9%
Inferno11
45% -
0.70 -
80.0 -
0.98-
57% of 56 duels -
33% of 6 situations -
Cache6
17% -
0.67 -
74.8 -
0.88-
41% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mizi00 plays

Across 413 matches mizi00 averages K/R 0.74 and ADR 81.6; the rating across the 400 rated matches is 1.00. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Nuke with a 56% win rate in 50 matches. In 148 of 413 matches the rating was 1.10 or higher (36%), in 164 it was below 0.90. In 330 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: August 2026 at 1.04. mizi00 loses the most ELO on Anubis (−30 ELO, win rate 45%). Things go best on Nuke (+149 ELO, win rate 56%). Match no. 1 of the day goes best: 62% win rate, +148 ELO. Improved over the last three months: ELO +97. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 80.7, Headshots at 53%, Win rate at 51%. Last 30 days: 42 matches, win rate 57%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.