mizeruyo666

South Korea
On FACEIT since 2022 164 matches tracked 30 matches in 30 days
ELO ▲ 21
3,112
30-day peak: 3,114
Rank EU ▲ 3,444 places
#5,889
South Korea #111 in South Korea
30 days · prev. #9,333 · best #5,649
Last updated:

How does mizeruyo666 play?

Rating 1.16 K/R 0.83 ADR 89.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 164 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 1%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.19+0.14 · Ø 1.05 better than 81%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +351
= Stayed the same
ADR at 87.7
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
25 matches · 44% win rate
In match 1 of the day −25 ELO
50 matches · 50% win rate
On Sundays ±0 ELO, win rate 52%

mizeruyo666 loses the most ELO on Ancient: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.56 · Anubis
  4. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% right on the average
0.82 better than 77%
88.9 better than 81%
1.13 better than 71%
51% of 320 duels better than 41%
32% of 31 situations better than 28%
Dust 238
71% better than 94%
0.83 better than 79%
88.8 better than 79%
1.17 better than 78%
57% of 192 duels better than 72%
25% of 24 situations better than 16%
Ancient25
44% better than 16%
0.87 better than 91%
89.1 better than 81%
1.16 better than 81%
57% of 127 duels better than 75%
33% of 21 situations better than 36%
Anubis18
50% better than 32%
0.79 better than 67%
91.1 better than 88%
1.10 better than 62%
42% of 84 duels better than 7%
0% of 7 situations better than 1%
Nuke11
73% -
0.89 -
93.3 -
1.27-
49% of 59 duels -
44% of 9 situations -
Cache5
80% -
0.80 -
87.2 -
1.23-
61% of 18 duels -
-
Inferno4
75% -
0.70 -
69.7 -
1.07-
30% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mizeruyo666 plays

Across 164 matches mizeruyo666 averages K/R 0.83, ADR 89.2 and a rating of 1.16. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 62% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 85 of 164 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 87 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: November 2026 at 1.27. mizeruyo666 loses the most ELO on Ancient (−52 ELO, win rate 44%). Things go best in match 2 of the day (+48 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +351. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 87.7. Last 30 days: 30 matches, win rate 60%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.