mixu-

Greece
On FACEIT since 2022 346 matches tracked 171 matches in 30 days
Last updated:

How does mixu- play?

Rating 0.98 K/R 0.70 ADR 76.5 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 346 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 2 in 346 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 40x 4K, 5 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +291
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.18, ADR −11.4, Headshots −3 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
68 matches · 47% win rate
On Dust 2 −109 ELO
71 matches · 44% win rate
On Sundays +6 ELO, win rate 45%

mixu- loses the most ELO in match 1 of the day: −139 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.29 · Anubis
  5. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
61% better than 83%
0.67 better than 18%
73.9 better than 17%
0.95 better than 23%
47% of 367 duels better than 27%
49% of 45 situations better than 79%
Dust 271
44% better than 24%
0.69 better than 26%
75.9 better than 24%
0.95 better than 23%
46% of 312 duels better than 24%
32% of 44 situations better than 32%
Anubis65
57% better than 67%
0.72 better than 39%
78.7 better than 37%
1.02 better than 45%
48% of 251 duels better than 30%
46% of 26 situations better than 73%
Ancient47
49% better than 40%
0.74 right on the average
81.4 better than 51%
1.00 better than 39%
46% of 258 duels better than 23%
33% of 21 situations better than 36%
Inferno33
58% better than 57%
0.73 better than 43%
76.1 better than 21%
1.00 better than 31%
55% of 141 duels better than 64%
35% of 20 situations better than 38%
Nuke19
58% better than 56%
0.67 better than 15%
72.6 better than 12%
0.93 better than 15%
48% of 87 duels better than 28%
25% of 8 situations better than 16%
Cache12
58% -
0.74 -
75.8 -
1.06-
42% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mixu- plays

Across 346 matches mixu- averages K/R 0.70, ADR 76.5 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 97 matches. In 114 of 346 matches the rating was 1.10 or higher (33%), in 153 it was below 0.90. In 306 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. mixu- loses the most ELO in match 1 of the day (−139 ELO, win rate 47%). Things go best on Mirage (+83 ELO, win rate 61%). Match no. 3 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: ELO +291. Got weaker: K/R −0.12, Rating −0.18, ADR −11.4, Headshots −3 pp, Win rate −7 pp. Last 30 days: 171 matches, win rate 49%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.