mixcious

China
On FACEIT since 2020 179 matches tracked 12 matches in 30 days
ELO
3,256
Peak across recorded matches: 3,378
Rank EU ▼ 1,084 places
#3,308
China #104 in China
30 days · prev. #2,224 · best #2,224
Last updated:

How does mixcious play?

Rating 0.97 (from 140 matches) K/R 0.71 ADR 76.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 1%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.5
Knife kills 6 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 21%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 16x 4K, 4 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +178
= Stayed the same
Rating at 0.97, ADR at 74.5, Win rate at 59%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
54 matches · 54% win rate
On Ancient −48 ELO
26 matches · 62% win rate
On Sundays −53 ELO, win rate 38%

mixcious loses the most ELO on Mirage: −117 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Vertigo
  2. Highest rating in a match: 2.08 · Vertigo
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 47%
0.77 better than 55%
80.5 better than 41%
1.02 better than 35%
56% of 165 duels better than 70%
17% of 18 situations better than 3%
Nuke31
65% better than 73%
0.74 better than 38%
80.0 better than 38%
1.04 better than 37%
49% of 126 duels better than 26%
30% of 10 situations better than 28%
Anubis27
63% better than 75%
0.69 better than 21%
75.6 better than 19%
0.99 better than 26%
38% of 113 duels better than 2%
23% of 13 situations better than 15%
Ancient26
62% better than 72%
0.72 better than 31%
76.7 better than 21%
0.96 better than 18%
48% of 150 duels better than 24%
25% of 8 situations better than 18%
Dust 225
56% better than 54%
0.60 better than 2%
68.8 better than 3%
0.76 better than 1%
44% of 75 duels better than 11%
50% of 10 situations better than 78%
Cache15
60% right on the average
0.59 better than 1%
68.9 better than 2%
0.86 better than 1%
46% of 50 duels better than 12%
0% of 1 situations better than 2%

Compared with players on the same level who have at least 15 matches on the map.

How mixcious plays

Across 179 matches mixcious averages K/R 0.71 and ADR 76.7; the rating across the 140 rated matches is 0.97. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 67% headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 43 of 140 matches the rating was 1.10 or higher (31%), in 62 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: June 2026 at 1.40. mixcious loses the most ELO on Mirage (−117 ELO, win rate 54%). Things go best on Anubis (+36 ELO, win rate 63%). Match no. 1 of the day goes best: 64% win rate, −131 ELO. Improved over the last three months: Headshots +2 pp, ELO +178. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.97, ADR at 74.5, Win rate at 59%. Last 30 days: 12 matches, win rate 67%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.