mitsuzin

Dominican Republic
On FACEIT since 2022 152 matches tracked 45 matches in 30 days
Last updated:

How does mitsuzin play?

Rating 1.06 K/R 0.78 ADR 82.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 152 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
EntryMulti-killsHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.3
Knife kills 2 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 76%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 42x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
Whether mitsuzin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
51 matches · 59% win rate
On Mirage −19 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 −26 ELO, win rate 52%
On Tuesdays −67 ELO, win rate 40%

mitsuzin loses the most ELO on Dust 2: −46 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.93 · Nuke
  3. Most kills in a match: 37 · Vertigo

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
59% better than 80%
0.76 better than 65%
81.2 better than 54%
1.01 better than 47%
53% of 365 duels better than 64%
50% of 22 situations better than 83%
Mirage39
41% better than 18%
0.78 better than 74%
80.3 better than 52%
1.06 better than 67%
48% of 216 duels better than 37%
17% of 12 situations better than 7%
Ancient18
61% better than 85%
0.81 better than 86%
84.7 better than 72%
1.09 better than 79%
56% of 113 duels better than 79%
43% of 7 situations better than 64%
Inferno17
71% better than 95%
0.81 better than 86%
83.1 better than 69%
1.14 better than 86%
56% of 94 duels better than 78%
83% of 6 situations better than 99%
Cache14
71% -
0.83 -
86.0 -
1.13-
59% of 99 duels -
33% of 3 situations -
Anubis8
50% -
0.68 -
73.8 -
0.90-
50% of 50 duels -
0% of 2 situations -
Nuke3
67% -
1.02 -
104.7 -
1.50-
65% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mitsuzin plays

Across 152 matches mitsuzin averages K/R 0.78, ADR 82.0 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 17.3 kills per match with 59% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 63 of 152 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 152 matches with detailed stats: 42 4Ks and 2 aces. mitsuzin loses the most ELO on Dust 2 (−46 ELO, win rate 59%). Things go best in match 1 of the day (+19 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +19 ELO. Last 30 days: 45 matches, win rate 60%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.