mitooxy

Brazil
316 matches tracked 14 matches in 30 days
Last updated:

How does mitooxy play?

Rating 1.02 K/R 0.73 ADR 76.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 316 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.03+0.01 · Ø 1.02 better than 62%
Pistol kills per match 2.4
Knife kills 2 in 316 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 34x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +315
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.9, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.73).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −67 ELO
122 matches · 52% win rate
From match 5 of the day −37 ELO
138 matches · 43% win rate
Between 18:00 and 24:00 −47 ELO, win rate 38%
On Sundays −21 ELO, win rate 38%

mitooxy loses the most ELO on Dust 2: −67 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
52% better than 56%
0.77 better than 71%
80.4 better than 52%
1.08 better than 74%
59% of 656 duels better than 89%
34% of 76 situations better than 41%
Mirage69
43% better than 23%
0.72 right on the average
75.4 better than 25%
0.99 better than 45%
51% of 368 duels better than 54%
34% of 50 situations better than 42%
Ancient49
51% better than 50%
0.72 better than 45%
76.8 better than 32%
1.01 better than 53%
54% of 170 duels better than 68%
43% of 28 situations better than 67%
Anubis33
55% better than 63%
0.70 better than 32%
71.6 better than 9%
1.00 better than 44%
46% of 142 duels better than 23%
42% of 24 situations better than 60%
Inferno30
57% better than 67%
0.71 right on the average
72.5 better than 15%
1.00 better than 47%
49% of 136 duels better than 40%
31% of 16 situations better than 34%
Cache7
29% -
0.58 -
63.9 -
0.83-
39% of 31 duels -
0% of 4 situations -
Nuke4
0% -
0.60 -
63.8 -
0.72-
33% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mitooxy plays

Across 316 matches mitooxy averages K/R 0.73, ADR 76.4 and a rating of 1.02. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 117 of 316 matches the rating was 1.10 or higher (37%), in 127 it was below 0.90. In 265 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. mitooxy loses the most ELO on Dust 2 (−67 ELO, win rate 52%). Things go best in match 4 of the day (+90 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +90 ELO. Improved over the last three months: Headshots +4 pp, ELO +315. Got weaker: K/R −0.09, Rating −0.12, ADR −7.9, Win rate −6 pp. Last 30 days: 14 matches, win rate 57%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.