mitko-

Antarctica
On FACEIT since 2019 461 matches tracked 79 matches in 30 days
ELO ▲ 41
3,036
30-day peak: 3,324
Rank EU ▼ 5,694 places
#7,599
Antarctica #12 in Antarctica
30 days · prev. #1,905 · best #1,905
Last updated:

How does mitko- play?

Rating 0.99 (from 185 matches) K/R 0.75 ADR 82.8 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 257 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.03−0.02 · Ø 1.05 better than 32%
Pistol kills per match 3.0 from the last 257
Knife kills 8 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.5%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 88x 4K, 9 aces in 461 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 63%, Clutch 1v1 at 33%
▼ Got worse
K/R −0.04, ADR −5.7, Win rate −4 pp, ELO −210, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −335 ELO
80 matches · 36% win rate
In match 3 of the day −175 ELO
34 matches · 38% win rate
Between 0:00 and 6:00 −138 ELO, win rate 27%
On Tuesdays +108 ELO, win rate 40%

mitko- loses the most ELO on Mirage: −335 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 13 wins in a row · Nuke

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
36% better than 2%
0.69 better than 18%
77.3 better than 26%
0.94 better than 12%
47% of 379 duels better than 19%
28% of 40 situations better than 18%
Dust 270
63% better than 79%
0.77 better than 56%
82.3 better than 52%
1.08 better than 52%
53% of 381 duels right on the average
33% of 30 situations better than 34%
Ancient57
46% better than 20%
0.72 better than 31%
79.3 better than 34%
0.98 better than 23%
47% of 299 duels better than 20%
29% of 28 situations better than 25%
Nuke21
67% better than 79%
0.75 better than 42%
82.5 better than 51%
1.05 better than 40%
50% of 117 duels better than 32%
40% of 10 situations right on the average
Anubis15
73% better than 95%
0.80 better than 72%
83.4 better than 60%
1.12 better than 68%
45% of 91 duels better than 13%
22% of 9 situations better than 14%
Inferno11
27% -
0.75 -
84.8 -
0.99-
47% of 59 duels -
86% of 7 situations -
Cache3
0% -
0.66 -
76.7 -
0.88-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mitko- plays

Across 461 matches mitko- averages K/R 0.75 and ADR 82.8; the rating across the 185 rated matches is 0.99. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 63% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 91 of 257 matches the rating was 1.10 or higher (35%), in 104 it was below 0.90. In 461 matches with detailed stats: 88 4Ks and 9 aces. Best month by rating: October 2026 at 1.04. mitko- loses the most ELO on Mirage (−335 ELO, win rate 36%). Things go best on Dust 2 (+302 ELO, win rate 63%). Match no. 4 of the day goes best: 58% win rate, +244 ELO. Got weaker: K/R −0.04, ADR −5.7, Win rate −4 pp, ELO −210, First kills −2 pp. Unchanged in recent months: Headshots at 63%, Clutch 1v1 at 33%. Last 30 days: 79 matches, win rate 49%, net ELO +315.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.