miteww

BG
On FACEIT since 2015 179 matches tracked 34 matches in 30 days
ELO ▲ 21
3,355
30-day peak: 3,358
Rank EU ▲ 259 places
#1,792 #19 in BG
30 days · before #2,051 · best #1,773
Last updated:

How does miteww play?

Rating 1.04 (from 107 matches) K/R 0.71 ADR 78.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 9%−2 pp better than 50%
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.8
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 18x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.72, ADR at 79.7
▼ Got worse
Win rate −6 pp, ELO −146

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
23 matches · 48% wins
On Inferno −32 ELO
22 matches · 59% wins
Between 18:00 and 24:00 −47 ELO, win rate 54%
On Wednesdays −149 ELO, win rate 45%

miteww loses the most ELO on Dust 2: −74 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 63%
0.75 better than 53%
80.1 better than 45%
1.10 better than 70%
54% of 196 duels better than 64%
47% of 38 situations better than 76%
Cache35
69% -
0.76 -
83.0 -
1.06-
58% of 120 duels -
29% of 14 situations -
Ancient31
65% better than 85%
0.69 better than 22%
76.8 better than 23%
0.96 better than 22%
54% of 110 duels better than 62%
47% of 15 situations better than 72%
Dust 223
48% better than 35%
0.60 better than 2%
68.2 better than 3%
0.94 better than 18%
40% of 94 duels better than 5%
50% of 6 situations better than 82%
Inferno22
59% better than 62%
0.71 better than 29%
79.7 better than 36%
1.05-
51% of 80 duels better than 45%
25% of 8 situations better than 22%
Anubis9
56% -
0.76 -
82.7 -
1.05-
53% of 32 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miteww plays

Across 179 matches miteww averages K/R 0.71 and ADR 78.5; the rating across the 107 rated matches is 1.04. Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 15.2 kills per match, 48% of them headshots. The strongest map is Cache with a 69% win rate in 35 matches. In 42 of 107 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 107 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. miteww loses the most ELO on Dust 2 (−74 ELO, win rate 48%). Things go best on Ancient (+84 ELO, win rate 65%). Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −6 pp, ELO −146. Unchanged in recent months: K/R at 0.72, ADR at 79.7. Last 30 days: 34 matches, win rate 65%, ELO balance −43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.