miteinander

Japan
On FACEIT since 2020 310 matches tracked 73 matches in 30 days
Last updated:

How does miteinander play?

Rating 0.90 K/R 0.67 ADR 73.7 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 310 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 2.4
Knife kills 5 in 310 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 35x 4K, 4 aces in 244 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +336
= Stayed the same
K/R at 0.66, Rating at 0.89, ADR at 73.2, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
103 matches · 50% win rate
On Cache −31 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 −11 ELO, win rate 48%
On Fridays −28 ELO, win rate 45%

miteinander loses the most ELO on Dust 2: −71 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.24 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
50% better than 42%
0.68 better than 21%
76.3 better than 25%
0.92 better than 13%
46% of 660 duels better than 21%
51% of 47 situations better than 84%
Anubis70
54% better than 55%
0.69 better than 23%
73.8 better than 15%
0.93 better than 15%
53% of 432 duels better than 56%
44% of 34 situations better than 67%
Ancient60
58% better than 67%
0.63 better than 7%
70.8 better than 6%
0.84 better than 4%
51% of 316 duels better than 43%
50% of 32 situations better than 80%
Mirage43
51% better than 46%
0.63 better than 7%
71.1 better than 7%
0.81 better than 1%
44% of 218 duels better than 13%
26% of 23 situations better than 16%
Cache29
52% -
0.66 -
70.2 -
0.90-
46% of 164 duels -
43% of 14 situations -
Nuke4
50% -
0.89 -
93.4 -
1.21-
43% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miteinander plays

Across 310 matches miteinander averages K/R 0.67, ADR 73.7 and a rating of 0.90. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.85, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 60 matches. In 84 of 310 matches the rating was 1.10 or higher (27%), in 158 it was below 0.90. In 244 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 0.95. miteinander loses the most ELO on Dust 2 (−71 ELO, win rate 50%). Things go best on Ancient (+178 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, −46 ELO. Improved over the last three months: ELO +336. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 73.2, Win rate at 53%. Last 30 days: 73 matches, win rate 55%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.