mit09

Kyrgyzstan
On FACEIT since 2018 23 matches tracked
Last updated:

How does mit09 play?

Rating 0.96 K/R 0.68 ADR 77.2 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 4% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 30% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.9
Knife kills 1 in 23 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 0x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mit09 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

Soon this shows where mit09 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 26 · Dust 2
  3. Highest rating in a match: 1.80 · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
56% -
0.66 -
80.1 -
0.92-
50% of 52 duels -
25% of 4 situations -
Ancient5
60% -
0.62 -
72.9 -
0.92-
38% of 13 duels -
50% of 4 situations -
Dust 23
67% -
0.82 -
87.4 -
1.22-
40% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mit09 plays

Across 23 matches mit09 averages K/R 0.68, ADR 77.2 and a rating of 0.96. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. In 7 of 23 matches the rating was 1.10 or higher (30%), in 11 it was below 0.90. In 23 matches with detailed stats: 0 4Ks and 1 ace. Last 30 days: 6 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.