misstinder

Sweden
On FACEIT since 2019 206 matches tracked 37 matches in 30 days
ELO ▲ 18
3,180
30-day peak: 3,180
Rank EU ▼ 115 places
#4,801
Sweden #138 in Sweden
30 days · prev. #4,686 · best #4,236
Last updated:

How does misstinder play?

Rating 1.26 K/R 0.88 ADR 91.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 206 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 39% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.33+0.28 · Ø 1.05 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 206 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.6%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 95%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 42x 4K, 8 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 25%−8 pp · Ø 33% better than 4%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 38%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 55%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.1, Win rate +4 pp, ELO +206
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

1.08
MayJunJulAugSepOctNov

Best month: November 2026 with 1.08. Last 3 months: 0.90 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −178 ELO
54 matches · 52% win rate
On Anubis −1 ELO
32 matches · 75% win rate
On Fridays −83 ELO, win rate 46%

misstinder loses the most ELO in match 2 of the day: −178 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.50 · Mirage
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
57% better than 61%
0.84 better than 83%
86.3 better than 71%
1.19 better than 85%
48% of 228 duels better than 24%
43% of 60 situations better than 63%
Ancient47
57% better than 57%
0.89 better than 94%
93.3 better than 91%
1.26 better than 94%
56% of 205 duels better than 71%
47% of 32 situations better than 73%
Anubis32
75% better than 96%
0.93 better than 98%
94.2 better than 94%
1.34 better than 98%
65% of 105 duels better than 96%
30% of 23 situations better than 29%
Dust 222
59% better than 67%
0.90 better than 94%
92.9 better than 90%
1.26 better than 92%
59% of 80 duels better than 81%
65% of 17 situations better than 96%
Cache16
50% better than 21%
0.90 better than 87%
93.5 better than 84%
1.27 better than 85%
55% of 58 duels better than 56%
58% of 12 situations better than 88%
Nuke12
58% -
0.89 -
92.9 -
1.23-
61% of 49 duels -
50% of 8 situations -
Inferno5
80% -
0.98 -
104.7 -
1.42-
67% of 15 duels -
100% of 1 situations -
Vertigo5
80% -
1.01 -
94.3 -
1.42-
64% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misstinder plays

Across 206 matches misstinder averages K/R 0.88, ADR 91.3 and a rating of 1.26. Biggest strength: K/D at 1.33, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 142 of 206 matches the rating was 1.10 or higher (69%), in 33 it was below 0.90. In 186 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: November 2026 at 1.58. misstinder loses the most ELO in match 2 of the day (−178 ELO, win rate 52%). Things go best from match 5 of the day (+106 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate, +106 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.1, Win rate +4 pp, ELO +206. Unchanged in recent months: Headshots at 54%. Last 30 days: 37 matches, win rate 65%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.