misspled

USA
On FACEIT since 2019 158 matches tracked 21 matches in 30 days
ELO ▲ 61
2,539
30-day peak: 2,559
Rank NA ▼ 66 places
#1,347 #712 in US
30 days · before #1,281 · best #1,281
Last updated:

How does misspled play?

Rating 1.19 (from 32 matches) K/R 0.82 ADR 84.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 25% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 35%+24 pp better than 98%
K/D 1.20+0.17 better than 90%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.6 pp better than 93%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 12x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.83, ADR at 83.8, Win rate at 51%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.83 (at the start 0.81).

Patterns

From the last 151 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
32 matches · 50% wins
In match 2 of the day −56 ELO
41 matches · 39% wins
On Ancient −1 ELO
25 matches · 32% wins

misspled loses the most ELO on Dust 2: −87 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Anubis
  2. Most kills in a match: 56 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 13%
0.78 better than 67%
82.3 better than 58%
1.22-
47% of 149 duels better than 25%
52% of 21 situations better than 87%
Dust 232
50% better than 41%
0.81 better than 80%
83.6 better than 66%
1.07-
53% of 97 duels better than 60%
33% of 21 situations better than 37%
Ancient25
32% better than 3%
0.79 better than 71%
83.7 better than 62%
1.14-
56% of 95 duels better than 76%
53% of 19 situations better than 85%
Anubis21
67% better than 92%
0.83 better than 86%
83.4 better than 62%
1.44-
53% of 85 duels better than 59%
33% of 9 situations better than 40%
Cache13
54% -
0.84 -
87.8 -
1.23-
47% of 47 duels -
33% of 6 situations -
Nuke11
82% -
0.89 -
88.1 -
0.98-
50% of 44 duels -
13% of 8 situations -
Inferno9
56% -
0.92 -
91.3 -
1.56-
56% of 36 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misspled plays

Across 151 matches misspled averages K/R 0.82 and ADR 84.5; the rating across the 32 rated matches is 1.19. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 10% of players on level 10. On average 18.3 kills per match, 42% of them headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 19 of 32 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.23. misspled loses the most ELO on Dust 2 (−87 ELO, win rate 50%). Things go best in match 1 of the day (+93 ELO, win rate 61%). Improved over the last three months: ELO +96. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.83, ADR at 83.8, Win rate at 51%. Last 30 days: 21 matches, win rate 57%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.