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misho

Poland
200 matches tracked
ELO
3,213
Peak across recorded matches: 3,273
Rank EU ▼ 992 places
#4,252
Poland #218 in Poland
30 days · prev. #3,260 · best #3,260
Last updated:

How does misho play?

Rating 0.98 (from 158 matches) K/R 0.67 ADR 72.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Knife kills 1 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 21%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 24x 4K, 2 aces in 153 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +249
= Stayed the same
K/R at 0.67, Headshots at 62%
▼ Got worse
ADR −4.9

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.65
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
43 matches · 53% win rate
On Dust 2 −23 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 −16 ELO, win rate 52%
On Wednesdays −3 ELO, win rate 57%

misho loses the most ELO in match 2 of the day: −43 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 31 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
65% better than 88%
0.68 better than 16%
73.0 better than 11%
0.99 better than 26%
52% of 185 duels better than 47%
46% of 39 situations better than 73%
Ancient36
56% better than 53%
0.72 better than 32%
76.2 better than 20%
1.05 better than 48%
48% of 90 duels better than 24%
44% of 16 situations better than 66%
Nuke31
71% better than 89%
0.66 better than 10%
72.9 better than 12%
0.99 better than 25%
58% of 65 duels better than 74%
38% of 16 situations better than 46%
Dust 229
52% better than 38%
0.61 better than 3%
65.7 better than 1%
0.91 better than 7%
42% of 71 duels better than 7%
46% of 24 situations better than 69%
Anubis18
72% better than 93%
0.65 better than 9%
69.7 better than 4%
0.94 better than 14%
46% of 71 duels better than 18%
36% of 11 situations better than 44%
Cache10
60% -
0.71 -
76.1 -
1.02-
53% of 47 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misho plays

Across 200 matches misho averages K/R 0.67 and ADR 72.3; the rating across the 158 rated matches is 0.98. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 62% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 51 of 158 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. misho loses the most ELO in match 2 of the day (−43 ELO, win rate 53%). Things go best on Mirage (+310 ELO, win rate 65%). Match no. 1 of the day goes best: 69% win rate, +208 ELO. Improved over the last three months: Win rate +10 pp, ELO +249. Got weaker: ADR −4.9. Unchanged in recent months: K/R at 0.67, Headshots at 62%. Last 30 days: 6 matches, win rate 83%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.