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misery66-

Argentina
On FACEIT since 2026 519 matches tracked 131 matches in 30 days
Last updated:

How does misery66- play?

Rating 1.02 (from 518 matches) K/R 0.76 ADR 81.8 from 519 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 518 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (451 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.98−0.04 · Ø 1.02 better than 36%
Pistol kills per match 3.3
Knife kills 13 in 519 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 94x 4K, 10 aces in 451 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 81.9, Headshots at 61%, Win rate at 48%
▼ Got worse
ELO −90

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 519 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
133 matches · 41% win rate
On Ancient −56 ELO
34 matches · 47% win rate
In match 2 of the day −49 ELO
82 matches · 40% win rate

misery66- loses the most ELO on Dust 2: −145 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 519 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage238
51% better than 53%
0.78 better than 71%
83.7 better than 67%
1.04 better than 57%
52% of 1,521 duels better than 58%
32% of 85 situations better than 33%
Dust 2133
41% better than 18%
0.75 better than 60%
80.2 better than 49%
1.00 better than 42%
50% of 792 duels better than 45%
30% of 53 situations better than 29%
Nuke38
42% better than 11%
0.78 better than 68%
81.9 better than 61%
1.02 better than 45%
49% of 234 duels better than 37%
18% of 17 situations better than 5%
Ancient34
47% better than 37%
0.69 better than 27%
74.5 better than 17%
0.93 better than 21%
50% of 185 duels better than 45%
38% of 16 situations right on the average
Anubis26
58% better than 69%
0.74 better than 53%
80.5 better than 48%
1.01 better than 45%
49% of 201 duels better than 39%
31% of 13 situations better than 33%
Inferno25
56% better than 66%
0.76 better than 63%
82.6 better than 55%
1.05 better than 52%
49% of 173 duels better than 32%
33% of 9 situations better than 40%
Cache23
52% better than 38%
0.78 better than 64%
81.0 better than 49%
1.03 better than 43%
51% of 124 duels better than 43%
70% of 10 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How misery66- plays

Across 519 matches misery66- averages K/R 0.76 and ADR 81.8; the rating across the 518 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 16.8 kills per match with 61% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 200 of 518 matches the rating was 1.10 or higher (39%), in 204 it was below 0.90. In 451 matches with detailed stats: 94 4Ks and 10 aces. Best month by rating: August 2026 at 1.03. misery66- loses the most ELO on Dust 2 (−145 ELO, win rate 41%). Things go best on Mirage (+98 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate, −1 ELO. Got weaker: ELO −90. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 81.9, Headshots at 61%, Win rate at 48%. Last 30 days: 131 matches, win rate 44%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.