mirrormage

Ukraine
230 matches tracked 58 matches in 30 days
ELO ▲ 276
2,105
30-day peak: 2,105
Rank EU
#178,629
Ukraine #6,938 in Ukraine
Last updated:

How does mirrormage play?

Rating 0.97 (from 179 matches) K/R 0.71 ADR 80.8 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 8 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.71, ADR at 80.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
64 matches · 44% win rate
In match 4 of the day −28 ELO
26 matches · 31% win rate
On Anubis −27 ELO
37 matches · 65% win rate

mirrormage loses the most ELO on Mirage: −47 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.56 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 24%
0.66 better than 15%
78.0 better than 38%
0.90 better than 12%
52% of 215 duels better than 56%
29% of 21 situations better than 23%
Dust 250
54% better than 59%
0.71 better than 36%
79.8 better than 45%
0.93 better than 17%
47% of 201 duels better than 29%
32% of 28 situations better than 33%
Anubis37
65% better than 88%
0.75 better than 57%
83.8 better than 69%
1.08 better than 68%
53% of 150 duels better than 60%
46% of 26 situations better than 72%
Inferno24
46% better than 25%
0.69 better than 20%
76.0 better than 20%
0.92 better than 11%
52% of 83 duels better than 42%
20% of 10 situations better than 13%
Ancient23
57% better than 66%
0.80 better than 77%
87.2 better than 78%
1.13 better than 82%
41% of 70 duels better than 6%
23% of 13 situations better than 18%
Nuke21
67% better than 82%
0.77 better than 54%
87.5 better than 72%
1.04 better than 46%
49% of 85 duels better than 29%
33% of 9 situations better than 33%
Cache5
20% -
0.50 -
61.8 -
0.53-
24% of 17 duels -
-
Overpass5
80% -
0.79 -
94.3 -
1.07-
50% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mirrormage plays

Across 230 matches mirrormage averages K/R 0.71 and ADR 80.8; the rating across the 179 rated matches is 0.97. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 57 of 179 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.04. mirrormage loses the most ELO on Mirage (−47 ELO, win rate 44%). Things go best on Inferno (+24 ELO, win rate 46%). Match no. 2 of the day goes best: 61% win rate, −13 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.4. Last 30 days: 58 matches, win rate 53%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.