miron-

Belarus
On FACEIT since 2017 235 matches tracked 41 matches in 30 days
Last updated:

How does miron- play?

Rating 0.96 (from 185 matches) K/R 0.68 ADR 73.1 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 185 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 18%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (48%).

Headshot rate 63%+15 pp · Ø 48% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.94−0.07 · Ø 1.01 better than 21%
Pistol kills per match 2.9
Knife kills 1 in 235 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 16%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 19x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +61
= Stayed the same
K/R at 0.65, ADR at 70.4, Headshots at 62%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.75. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
59 matches · 47% win rate
On Nuke −28 ELO
39 matches · 64% win rate
On Tuesdays −22 ELO, win rate 42%

miron- loses the most ELO on Anubis: −62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.79 · Anubis
  4. Most kills in a match: 30 · Cache

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
62% better than 87%
0.64 better than 11%
70.2 better than 7%
0.92 better than 18%
40% of 233 duels better than 5%
27% of 30 situations better than 21%
Anubis59
47% better than 34%
0.67 better than 18%
72.8 better than 13%
0.90 better than 13%
46% of 168 duels better than 23%
22% of 37 situations better than 14%
Inferno45
58% better than 63%
0.67 better than 20%
72.2 better than 12%
0.96 better than 21%
54% of 123 duels better than 56%
36% of 22 situations better than 43%
Nuke39
64% better than 74%
0.75 right on the average
76.7 better than 27%
1.08 better than 59%
48% of 113 duels better than 29%
42% of 19 situations better than 52%
Cache12
33% -
0.75 -
81.0 -
1.14-
57% of 37 duels -
30% of 10 situations -
Ancient7
29% -
0.65 -
73.5 -
1.04-
47% of 19 duels -
100% of 1 situations -
Mirage4
25% -
0.68 -
80.6 -
0.89-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miron- plays

Across 235 matches miron- averages K/R 0.68 and ADR 73.1; the rating across the 185 rated matches is 0.96. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 14.5 kills per match with 63% headshots. The strongest map is Nuke with a 64% win rate in 39 matches. In 60 of 185 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 162 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. miron- loses the most ELO on Anubis (−62 ELO, win rate 47%). Things go best on Dust 2 (+48 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +3 ELO. Improved over the last three months: ELO +61. Unchanged in recent months: K/R at 0.65, ADR at 70.4, Headshots at 62%, Win rate at 55%. Last 30 days: 41 matches, win rate 59%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.