mirac

USA
192 matches tracked 71 matches in 30 days
ELO ▲ 21
2,439
30-day peak: 2,470
Rank NA ▲ 898 places
#1,885 #1,010 in US
30 days · before #2,783 · best #1,864
Last updated:

How does mirac play?

Rating 0.98 (from 94 matches) K/R 0.67 ADR 75.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 10%−1 pp better than 56%
K/D 0.91−0.12 better than 10%
Pistol kills per match 2.6
Knife kills 10 in 192 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 16x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.14, ADR +13.3
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.58).

Patterns

From the last 192 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
45 matches · 42% wins
On Mirage −1 ELO
39 matches · 56% wins

mirac loses the most ELO in match 1 of the day: −59 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Highest rating in a match: 2.29 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% better than 41%
0.64 better than 9%
71.4 better than 9%
1.02 better than 42%
44% of 207 duels better than 15%
26% of 23 situations better than 18%
Anubis39
51% better than 47%
0.68 better than 20%
75.5 better than 20%
1.02 better than 41%
52% of 136 duels better than 53%
20% of 15 situations better than 14%
Mirage39
56% better than 65%
0.70 better than 30%
78.0 better than 35%
0.95 better than 23%
48% of 201 duels better than 29%
23% of 13 situations better than 11%
Inferno17
29% better than 2%
0.71 better than 33%
80.4 better than 43%
1.04-
55% of 88 duels better than 65%
60% of 5 situations better than 92%
Ancient16
56% better than 62%
0.78 better than 68%
83.6 better than 61%
0.94-
57% of 94 duels better than 80%
45% of 11 situations better than 74%
Nuke13
46% -
0.65 -
69.8 -
1.09-
49% of 53 duels -
38% of 8 situations -
Cache12
50% -
0.58 -
67.8 -
0.70-
58% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mirac plays

Across 192 matches mirac averages K/R 0.67 and ADR 75.1; the rating across the 94 rated matches is 0.98. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: K/D at 0.91. That is better than only 10% of players on level 10. On average 14.6 kills per match, 58% of them headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 33 of 94 matches the rating was 1.10 or higher (35%), in 37 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. mirac loses the most ELO in match 1 of the day (−59 ELO, win rate 42%). Things go best on Anubis (+151 ELO, win rate 51%). Improved over the last three months: K/R +0.14, ADR +13.3. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 71 matches, win rate 51%, ELO balance +83.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.