minxhiman

JP
248 matches tracked 56 matches in 30 days
Last updated:

How does minxhiman play?

Rating 0.99 (from 149 matches) K/R 0.72 ADR 79.4 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 149 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 16%+5 pp better than 74%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.8
Knife kills 8 in 248 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.3 pp better than 54%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 18x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +137
= Stayed the same
K/R at 0.73, ADR at 79.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 248 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −74 ELO
89 matches · 43% wins
On Inferno −56 ELO
28 matches · 43% wins
Between 12:00 and 18:00 −14 ELO, win rate 44%
On Fridays −74 ELO, win rate 37%

minxhiman loses the most ELO from match 5 of the day: −74 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
46% better than 28%
0.74 level
79.9 better than 44%
0.97 better than 26%
55% of 285 duels better than 70%
34% of 38 situations better than 40%
Mirage53
47% better than 30%
0.71 better than 33%
76.6 better than 27%
1.02 better than 44%
48% of 223 duels better than 29%
41% of 27 situations better than 59%
Ancient41
49% better than 34%
0.73 better than 43%
80.3 better than 43%
0.99 better than 33%
48% of 201 duels better than 29%
31% of 13 situations better than 31%
Anubis33
61% better than 77%
0.75 better than 53%
81.1 better than 53%
1.10 better than 70%
52% of 144 duels level
20% of 15 situations better than 10%
Inferno28
43% better than 19%
0.67 better than 16%
79.1 better than 35%
0.95 better than 17%
49% of 156 duels better than 34%
40% of 20 situations level
Cache20
50% -
0.69 -
81.6 -
0.94-
48% of 95 duels -
20% of 15 situations -
Nuke14
50% -
0.71 -
77.6 -
0.76-
47% of 58 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How minxhiman plays

Across 248 matches minxhiman averages K/R 0.72 and ADR 79.4; the rating across the 149 rated matches is 0.99. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 15.8 kills per match, 51% of them headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 52 of 149 matches the rating was 1.10 or higher (35%), in 66 it was below 0.90. In 151 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. minxhiman loses the most ELO from match 5 of the day (−74 ELO, win rate 43%). Things go best on Anubis (+123 ELO, win rate 61%). Improved over the last three months: Win rate +7 pp, ELO +137. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.5. Last 30 days: 56 matches, win rate 54%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.