Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

minus8

Ukraine
On FACEIT since 2021 158 matches tracked 48 matches in 30 days
Last updated:

How does minus8 play?

Rating 0.97 (from 114 matches) K/R 0.67 ADR 74.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 114 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 27%
Opening duels won 49%+1 pp · Ø 48% better than 52%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 73%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 43%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (44%).

Headshot rate 58%+14 pp · Ø 44% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.02 · Ø 0.96 better than 50%
Pistol kills per match 2.3
Knife kills 2 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.7%).

2K rounds 11.7%−1.0 pp · Ø 12.7% better than 29%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 67%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 12x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 4.5+0.8 · Ø 3.7 better than 71%
Enemies flashed per round 0.45+0.22 · Ø 0.23 better than 92%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +235
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 75.3
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Just below the average (0.70).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
24 matches · 54% win rate
In match 2 of the day +92 ELO
40 matches · 35% win rate
Between 0:00 and 6:00 −25 ELO, win rate 31%
On Thursdays +45 ELO, win rate 33%

minus8 loses the most ELO on Ancient: −7 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.70 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
36% better than 12%
0.63 better than 19%
72.6 better than 25%
0.91 better than 31%
50% of 120 duels better than 59%
35% of 23 situations better than 48%
Mirage33
55% better than 72%
0.67 better than 36%
73.2 better than 30%
0.94 better than 44%
49% of 80 duels right on the average
61% of 18 situations better than 94%
Anubis26
54% better than 68%
0.71 better than 53%
75.1 better than 32%
1.06 better than 77%
56% of 72 duels better than 81%
27% of 11 situations better than 24%
Ancient24
54% better than 62%
0.61 better than 13%
69.7 better than 13%
0.88 better than 25%
40% of 65 duels better than 9%
23% of 13 situations better than 17%
Inferno13
62% -
0.77 -
82.8 -
1.12-
49% of 35 duels -
33% of 3 situations -
Nuke9
56% -
0.70 -
78.4 -
0.92-
50% of 42 duels -
83% of 6 situations -
Cache8
63% -
0.77 -
85.1 -
1.34-
64% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How minus8 plays

Across 158 matches minus8 averages K/R 0.67 and ADR 74.2; the rating across the 114 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 99% of level 4 players. Averages 14.7 kills per match with 58% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 38 of 114 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 114 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. minus8 loses the most ELO on Ancient (−7 ELO, win rate 54%). Things go best on Mirage (+76 ELO, win rate 55%). From match no. 5 of the day on, things go best: 64% win rate, +2 ELO. Improved over the last three months: ELO +235. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 75.3. Last 30 days: 48 matches, win rate 44%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.