miniscott

Brazil
206 matches tracked 53 matches in 30 days
ELO ▲ 189
2,148
30-day peak: 2,148
Rank SA ▼ 1,285 places
#3,888 #1,664 in BR
30 days · before #2,603 · best #2,603
Last updated:

How does miniscott play?

Rating 0.96 (from 126 matches) K/R 0.69 ADR 74.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 14%+3 pp better than 69%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.4
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 18x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.8+1.7 better than 85%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +13 pp, ELO +390
= Stayed the same
K/R at 0.70, ADR at 76.1, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −36 ELO
55 matches · 62% wins
On Anubis −22 ELO
45 matches · 47% wins
On Wednesdays ±0 ELO, win rate 45%

miniscott loses the most ELO on Ancient: −36 ELO, 62% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 1.82 · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
62% better than 78%
0.74 level
77.9 better than 30%
1.01 better than 40%
52% of 252 duels level
40% of 25 situations better than 55%
Anubis45
47% better than 29%
0.64 better than 7%
71.2 better than 6%
0.91 better than 11%
42% of 207 duels better than 7%
36% of 11 situations better than 44%
Dust 236
47% better than 31%
0.68 better than 21%
75.2 better than 20%
0.93 better than 15%
52% of 141 duels level
46% of 13 situations better than 75%
Nuke34
53% better than 39%
0.67 better than 18%
75.8 better than 25%
0.97 better than 28%
53% of 158 duels better than 57%
38% of 16 situations level
Cache16
50% -
0.69 -
72.0 -
1.00-
42% of 67 duels -
11% of 9 situations -
Inferno14
43% -
0.68 -
75.8 -
0.93-
54% of 56 duels -
0% of 4 situations -
Mirage4
25% -
0.66 -
77.9 -
0.90-
57% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How miniscott plays

Across 206 matches miniscott averages K/R 0.69 and ADR 74.9; the rating across the 126 rated matches is 0.96. Biggest strength: Utility damage per round at 5.8. That is better than 85% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 15.2 kills per match, 53% of them headshots. The strongest map is Ancient with a 62% win rate in 55 matches. In 41 of 126 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 126 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. miniscott loses the most ELO on Ancient (−36 ELO, win rate 62%). Things go best on Dust 2 (+27 ELO, win rate 47%). Improved over the last three months: Win rate +13 pp, ELO +390. Unchanged in recent months: K/R at 0.70, ADR at 76.1, Headshots at 53%. Last 30 days: 53 matches, win rate 62%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.