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minikerr

USA
On FACEIT since 2014 299 matches tracked
ELO ▼ 22
2,267
30-day peak: 2,314
Rank NA ▼ 609 places
#3,646
USA #2,826 in USA
30 days · prev. #3,037 · best #2,842
Last updated:

How does minikerr play?

Rating 1.06 K/R 0.74 ADR 78.5 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 51x 4K, 7 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.0, ELO at 2,267
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
88 matches · 52% win rate
In match 4 of the day +84 ELO
38 matches · 45% win rate
Between 6:00 and 12:00 −74 ELO, win rate 35%
On Mondays +8 ELO, win rate 44%

minikerr loses the most ELO on Mirage: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.58 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% right on the average
0.73 better than 44%
77.7 better than 33%
1.04 right on the average
53% of 389 duels better than 60%
42% of 48 situations better than 61%
Dust 282
57% better than 69%
0.74 right on the average
79.5 better than 40%
1.08 better than 63%
53% of 329 duels better than 59%
57% of 47 situations better than 91%
Ancient41
49% better than 36%
0.75 right on the average
77.7 better than 28%
1.08 better than 63%
50% of 144 duels better than 38%
38% of 32 situations right on the average
Anubis41
46% better than 25%
0.73 better than 43%
78.6 better than 35%
1.04 right on the average
54% of 149 duels better than 62%
38% of 29 situations right on the average
Cache26
58% -
0.75 -
79.2 -
1.06-
59% of 111 duels -
18% of 17 situations -
Inferno17
47% better than 27%
0.74 better than 48%
79.5 better than 34%
1.07 right on the average
52% of 75 duels better than 44%
33% of 9 situations better than 39%
Nuke4
50% -
0.74 -
68.4 -
0.93-
46% of 13 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How minikerr plays

Across 299 matches minikerr averages K/R 0.74, ADR 78.5 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 130 of 299 matches the rating was 1.10 or higher (43%), in 107 it was below 0.90. In 227 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: October 2026 at 1.12. minikerr loses the most ELO on Mirage (−30 ELO, win rate 52%). Things go best in match 2 of the day (+134 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +134 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.0, ELO at 2,267. Last 30 days: 8 matches, win rate 50%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.