mini_Pampers
Compared with 664 players in this group, each player over up to their last 100 matches.
Opening
Strength54% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.15 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (12.8%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.24).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.06 (at the start 1.16). Clearly above the average (0.99).
Damage per round (ADR)
Last 3 months: 83.3 (at the start 88.0). Slightly above the average (78.6).
Share of headshot kills
Last 3 months: 48% (at the start 42%). Clearly above the average (44%).
Matches won (win rate)
Last 3 months: 52% (at the start 43%). Just above the average (51%).
Last 3 months: 1,054 (at the start 1,114).
Rounds with first kill
Last 3 months: 12% (at the start 11%). Clearly above the average (10%).
1v1 clutches won
Last 3 months: 30% (at the start 39%). Clearly below the average (38%).
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Dust 2
- Longest win streak: 3 wins in a row · Mirage
- Highest rating in a match: 2.00 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How mini_Pampers plays
Across 62 matches mini_Pampers averages K/R 0.82, ADR 86.0 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 97% of level 5 players. Most room to improve: Utility damage per round at 2.5, better than only 18% of level 5 players. Averages 17.7 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 32 of 62 matches the rating was 1.10 or higher (52%), in 15 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Dust 2 (+32 ELO, win rate 38%). Match no. 1 of the day goes best: 65% win rate, +27 ELO. Improved over the last three months: Headshots +6 pp, Win rate +9 pp, First kills +1 pp. Got weaker: Rating −0.10, ADR −4.7, ELO −60, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.80. Last 30 days: 1 matches, win rate 0%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.