mindblowing

AR
316 matches tracked 80 matches in 30 days
ELO ▲ 115
2,142
30-day peak: 2,218
Rank SA ▲ 166 places
#3,965
AR #943 in AR
30 days · prev. #4,131 · best #3,795
Last updated:

How does mindblowing play?

Rating 1.02 (from 315 matches) K/R 0.71 ADR 79.8 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 7 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 42x 4K, 7 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.20, ADR −13.4, Headshots −4 pp, Win rate −6 pp, ELO −137

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
76 matches · 42% win rate
On Ancient −29 ELO
71 matches · 49% win rate
Between 18:00 and 24:00 −142 ELO, win rate 42%
On Mondays −3 ELO, win rate 40%

mindblowing loses the most ELO on Mirage: −42 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
42% better than 18%
0.74 right on the average
82.1 better than 58%
1.05 better than 57%
53% of 333 duels better than 62%
30% of 46 situations better than 28%
Ancient71
49% better than 39%
0.69 better than 25%
78.2 better than 34%
1.01 better than 44%
47% of 258 duels better than 24%
34% of 47 situations better than 43%
Dust 255
45% better than 28%
0.73 better than 47%
81.7 better than 58%
1.03 right on the average
45% of 265 duels better than 20%
46% of 39 situations better than 73%
Anubis53
64% better than 85%
0.69 better than 25%
76.1 better than 22%
1.05 better than 57%
49% of 175 duels better than 35%
40% of 42 situations better than 57%
Nuke30
43% better than 11%
0.67 better than 17%
77.0 better than 28%
0.93 better than 16%
41% of 116 duels better than 9%
50% of 20 situations better than 76%
Inferno16
44% better than 21%
0.73 right on the average
80.5 right on the average
1.09 better than 74%
43% of 53 duels better than 9%
38% of 8 situations better than 53%
Cache14
36% -
0.74 -
86.3 -
1.01-
38% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mindblowing plays

Across 316 matches mindblowing averages K/R 0.71 and ADR 79.8; the rating across the 315 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Anubis with a 64% win rate in 53 matches. In 124 of 315 matches the rating was 1.10 or higher (39%), in 125 it was below 0.90. In 269 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: July 2026 at 1.20. mindblowing loses the most ELO on Mirage (−42 ELO, win rate 42%). Things go best on Anubis (+75 ELO, win rate 64%). Match no. 2 of the day goes best: 56% win rate, −85 ELO. Got weaker: K/R −0.13, Rating −0.20, ADR −13.4, Headshots −4 pp, Win rate −6 pp, ELO −137. Last 30 days: 80 matches, win rate 53%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.