mimzywoo

Palestine
On FACEIT since 2022 178 matches tracked
Last updated:

How does mimzywoo play?

Rating 1.08 K/R 0.74 ADR 75.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 64%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (0.97).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.12+0.15 · Ø 0.97 better than 93%
Pistol kills per match 2.7
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 22x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 23%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 79%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 83%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +6.0, ELO +295
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.71).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
29 matches · 38% win rate
On Inferno −27 ELO
46 matches · 52% win rate
Between 6:00 and 12:00 +27 ELO, win rate 38%
On Tuesdays −23 ELO, win rate 33%

mimzywoo loses the most ELO on Anubis: −43 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
48% better than 44%
0.76 better than 73%
78.0 better than 44%
1.12 better than 89%
44% of 180 duels better than 21%
43% of 46 situations better than 66%
Inferno46
52% better than 52%
0.74 better than 72%
74.2 better than 31%
1.07 better than 85%
55% of 152 duels better than 77%
40% of 42 situations better than 62%
Anubis29
38% better than 14%
0.71 better than 44%
72.4 better than 19%
1.01 better than 53%
45% of 102 duels better than 23%
35% of 26 situations better than 51%
Nuke21
57% better than 62%
0.79 better than 77%
77.3 better than 44%
1.12 better than 85%
56% of 95 duels better than 75%
30% of 20 situations better than 32%
Cache18
33% -
0.76 -
79.1 -
1.11-
51% of 67 duels -
50% of 14 situations -
Mirage8
13% -
0.61 -
66.7 -
0.88-
42% of 26 duels -
25% of 4 situations -
Ancient6
17% -
0.75 -
79.3 -
1.01-
67% of 15 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mimzywoo plays

Across 178 matches mimzywoo averages K/R 0.74, ADR 75.8 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 6 players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 6 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 85 of 178 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 107 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. mimzywoo loses the most ELO on Anubis (−43 ELO, win rate 38%). Things go best on Dust 2 (+5 ELO, win rate 48%). Match no. 3 of the day goes best: 50% win rate, −47 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.0, ELO +295. Got weaker: Headshots −9 pp, Win rate −3 pp. Last 30 days: 7 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.