mimithrandir

Turkey
76 matches tracked
Last updated:

How does mimithrandir play?

Rating 0.94 K/R 0.69 ADR 79.1 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 579 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly above the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 50%+3 pp · Ø 47% better than 69%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 56%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so clearly below the average (41%).

Headshot rate 36%−5 pp · Ø 41% better than 21%
AWP share of kills 0%−13 pp · Ø 13% better than 2%
K/D 0.94+0.01 · Ø 0.93 better than 57%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so slightly below the average (12.4%).

2K rounds 11.7%−0.7 pp · Ø 12.4% better than 35%
3K rounds 3.5%+0.1 pp · Ø 3.4% better than 54%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 12x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 21%
Utility damage per round 4.1+0.4 · Ø 3.7 better than 62%
Enemies flashed per round 0.25+0.03 · Ø 0.22 better than 53%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Clutch 1v1 +26 pp
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 77.8, Win rate at 46%, ELO at 784, First kills at 9%
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Last 3 months: 0.69 (at the start 0.70). Just above the average (0.68).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 68%
0.72 better than 68%
83.0 better than 83%
0.96 better than 54%
54% of 129 duels better than 80%
44% of 27 situations better than 76%
Anubis16
56% better than 74%
0.70 better than 57%
76.4 right on the average
0.97 better than 59%
53% of 60 duels better than 75%
50% of 10 situations better than 77%
Inferno16
19% better than 1%
0.61 better than 27%
71.2 better than 31%
0.84 better than 22%
39% of 56 duels better than 13%
0% of 4 situations better than 4%
Cache6
67% -
0.67 -
81.4 -
0.96-
47% of 30 duels -
0% of 2 situations -
Mirage4
50% -
0.75 -
87.1 -
1.07-
56% of 16 duels -
50% of 2 situations -
Nuke3
33% -
0.74 -
76.0 -
1.02-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mimithrandir plays

Across 76 matches mimithrandir averages K/R 0.69, ADR 79.1 and a rating of 0.94. Most room to improve: Headshot rate at 36%, better than only 21% of level 3 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 24 of 76 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 0 aces. Things go best on Dust 2 (+28 ELO, win rate 53%). From match no. 5 of the day on, things go best: 54% win rate, −17 ELO. Improved over the last three months: Clutch 1v1 +26 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 77.8, Win rate at 46%, ELO at 784, First kills at 9%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.