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mimacho

Argentina
On FACEIT since 2016 361 matches tracked 69 matches in 30 days
Last updated:

How does mimacho play?

Rating 0.91 K/R 0.67 ADR 79.9 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (46%).

Headshot rate 37%−9 pp · Ø 46% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.87−0.12 · Ø 0.99 better than 13%
Pistol kills per match 2.4
Knife kills 9 in 361 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 18%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 54x 4K, 10 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 91%
Enemies flashed per round 0.35+0.10 · Ø 0.25 better than 76%
Deaths per round 76%+3 pp · Ø 73% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 81.1, Headshots at 36%, Win rate at 51%
▼ Got worse
ELO −164

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −117 ELO
53 matches · 47% win rate
On Dust 2 −76 ELO
88 matches · 51% win rate
Between 0:00 and 6:00 −316 ELO, win rate 46%
On Saturdays −187 ELO, win rate 32%

mimacho loses the most ELO on Nuke: −117 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
54% better than 66%
0.67 better than 27%
78.5 better than 46%
0.91 better than 22%
46% of 703 duels better than 26%
53% of 47 situations better than 85%
Dust 288
51% better than 52%
0.65 better than 17%
79.3 better than 52%
0.92 better than 22%
50% of 570 duels right on the average
38% of 45 situations right on the average
Nuke53
47% better than 33%
0.65 better than 18%
75.4 better than 29%
0.88 better than 13%
47% of 319 duels better than 27%
57% of 28 situations better than 86%
Anubis40
65% better than 90%
0.80 better than 83%
93.9 better than 97%
1.09 better than 76%
55% of 318 duels better than 73%
46% of 13 situations better than 74%
Ancient34
50% right on the average
0.71 right on the average
87.5 better than 87%
0.94 better than 38%
48% of 270 duels better than 45%
45% of 20 situations better than 71%
Inferno33
36% better than 9%
0.55 better than 3%
71.4 better than 19%
0.76 better than 2%
34% of 235 duels better than 2%
38% of 16 situations right on the average
Cache15
40% better than 14%
0.60 better than 6%
72.3 better than 16%
0.83 better than 7%
39% of 93 duels better than 6%
50% of 4 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How mimacho plays

Across 361 matches mimacho averages K/R 0.67, ADR 79.9 and a rating of 0.91. Biggest strength: Rounds with first kill at 15%, better than 97% of level 6 players. Most room to improve: K/D at 0.87, better than only 13% of level 6 players. Averages 14.6 kills per match with 37% headshots. The strongest map is Anubis with a 65% win rate in 40 matches. In 102 of 361 matches the rating was 1.10 or higher (28%), in 190 it was below 0.90. In 320 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: October 2026 at 0.99. mimacho loses the most ELO on Nuke (−117 ELO, win rate 47%). Things go best on Anubis (+31 ELO, win rate 65%). Got weaker: ELO −164. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 81.1, Headshots at 36%, Win rate at 51%. Last 30 days: 69 matches, win rate 52%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.