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milteg

Estonia
On FACEIT since 2022 390 matches tracked 42 matches in 30 days
ELO ▼ 79
3,259
30-day peak: 3,425
Rank EU ▼ 1,413 places
#3,590
Estonia #45 in Estonia
30 days · prev. #2,177 · best #1,563
Last updated:

How does milteg play?

Rating 1.05 (from 309 matches) K/R 0.75 ADR 79.3 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 390 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (361 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 14%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.06+0.01 · Ø 1.05 better than 44%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 67%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 2 aces in 361 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.6
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −209 ELO
50 matches · 50% win rate
In match 4 of the day −182 ELO
51 matches · 37% win rate
On Thursdays −191 ELO, win rate 45%

milteg loses the most ELO on Anubis: −209 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.24 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
57% better than 61%
0.75 better than 46%
80.3 better than 41%
1.05 better than 46%
51% of 633 duels better than 41%
29% of 77 situations better than 20%
Dust 263
49% better than 28%
0.73 better than 37%
76.8 better than 25%
1.04 better than 39%
48% of 250 duels better than 26%
34% of 35 situations better than 37%
Ancient58
36% better than 5%
0.74 better than 41%
79.6 better than 35%
1.03 better than 40%
42% of 212 duels better than 6%
19% of 36 situations better than 9%
Anubis50
50% better than 33%
0.75 right on the average
80.2 better than 42%
1.06 right on the average
52% of 204 duels right on the average
36% of 33 situations better than 44%
Cache28
64% better than 63%
0.76 better than 40%
80.4 better than 32%
1.09 better than 44%
59% of 96 duels better than 73%
41% of 17 situations better than 54%
Nuke20
60% better than 62%
0.72 better than 29%
73.7 better than 14%
1.01 better than 29%
52% of 64 duels better than 45%
60% of 10 situations better than 90%
Inferno16
69% better than 70%
0.80 right on the average
82.0 better than 35%
1.15 right on the average
59% of 44 duels better than 60%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How milteg plays

Across 390 matches milteg averages K/R 0.75 and ADR 79.3; the rating across the 309 rated matches is 1.05. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 168 of 390 matches the rating was 1.10 or higher (43%), in 129 it was below 0.90. In 361 matches with detailed stats: 58 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. milteg loses the most ELO on Anubis (−209 ELO, win rate 50%). Things go best on Cache (+365 ELO, win rate 64%). Match no. 1 of the day goes best: 61% win rate, +303 ELO. Improved over the last three months: ELO +96. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.6. Last 30 days: 42 matches, win rate 50%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.