millert

Finland
On FACEIT since 2020 98 matches tracked 15 matches in 30 days
ELO ▲ 247
3,521
30-day peak: 3,549
Rank EU ▲ 988 places
#1,398
Finland #35 in Finland
30 days · prev. #2,386 · best #1,191
Last updated:

How does millert play?

Rating 1.13 (from 61 matches) K/R 0.76 ADR 76.9 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (53%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 60%+7 pp · Ø 53% better than 87%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 80%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (54%).

Headshot rate 38%−16 pp · Ø 54% better than 2%
AWP share of kills 49%+36 pp · Ø 13% better than 99%
K/D 1.26+0.16 · Ø 1.10 better than 80%
Pistol kills per match 2.6
Knife kills 5 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly below the average (14.2%).

2K rounds 13.4%−0.8 pp · Ø 14.2% better than 21%
3K rounds 4.2%−0.2 pp · Ø 4.4% better than 30%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 7x 4K, 1 ace in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 54%
Enemies flashed per round 0.53+0.19 · Ø 0.34 better than 93%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.08, Win rate +15 pp, ELO +203
= Stayed the same
ADR at 75.8
▼ Got worse
K/R −0.04, Headshots −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Slightly below the average (0.77).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
45 matches · 58% win rate

millert loses the most ELO in match 1 of the day: +51 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.90 · Inferno
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 64%
0.79 better than 44%
79.5 better than 18%
1.11 better than 45%
53% of 74 duels better than 37%
54% of 13 situations better than 89%
Nuke15
67% better than 67%
0.73 better than 20%
76.8 better than 11%
1.12-
59% of 49 duels better than 77%
29% of 7 situations better than 26%
Ancient12
75% -
0.82 -
81.3 -
1.16-
66% of 35 duels -
67% of 3 situations -
Anubis12
67% -
0.76 -
73.5 -
1.24-
56% of 25 duels -
64% of 11 situations -
Inferno11
64% -
0.80 -
75.9 -
1.17-
67% of 45 duels -
33% of 6 situations -
Dust 28
63% -
0.60 -
64.6 -
0.91-
49% of 37 duels -
50% of 4 situations -
Overpass6
50% -
0.70 -
76.1 -
0.95-
50% of 6 duels -
100% of 1 situations -
Cache4
75% -
0.81 -
85.1 -
1.19-
93% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How millert plays

Across 98 matches millert averages K/R 0.76 and ADR 76.9; the rating across the 61 rated matches is 1.13. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 38% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 39 of 65 matches the rating was 1.10 or higher (60%), in 17 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. millert loses the most ELO in match 1 of the day (+51 ELO, win rate 58%). Things go best in match 2 of the day (+77 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +77 ELO. Improved over the last three months: Rating +0.08, Win rate +15 pp, ELO +203. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: ADR at 75.8. Last 30 days: 15 matches, win rate 80%, net ELO +206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.