mileriya

Japan
On FACEIT since 2025 438 matches tracked 136 matches in 30 days
ELO ▼ 78
2,835
30-day peak: 2,973
Rank EU ▼ 7,855 places
#16,928
Japan #402 in Japan
30 days · prev. #9,073 · best #7,576
Last updated:

How does mileriya play?

Rating 1.12 K/R 0.82 ADR 83.3 from 438 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 438 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.0
Knife kills 9 in 438 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 70%
4Ks and aces 79x 4K, 7 aces in 338 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 1%
Enemies flashed per round 0.05−0.26 · Ø 0.31 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +3 pp, ELO +225
= Stayed the same
K/R at 0.83, ADR at 84.1
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −126 ELO
91 matches · 49% win rate
On Ancient −90 ELO
99 matches · 49% win rate
Between 6:00 and 12:00 −150 ELO, win rate 41%
On Thursdays −30 ELO, win rate 43%

mileriya loses the most ELO on Anubis: −126 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 2.53 · Anubis
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
48% better than 27%
0.84 better than 84%
84.9 better than 65%
1.15 better than 79%
57% of 790 duels better than 78%
36% of 73 situations better than 42%
Ancient99
49% better than 32%
0.83 better than 80%
83.9 better than 58%
1.14 better than 76%
57% of 502 duels better than 76%
44% of 52 situations better than 65%
Anubis91
49% better than 32%
0.81 better than 77%
82.4 better than 55%
1.11 better than 68%
56% of 542 duels better than 71%
31% of 52 situations better than 30%
Nuke49
57% better than 52%
0.79 better than 57%
80.4 better than 38%
1.08 better than 48%
59% of 239 duels better than 78%
38% of 39 situations better than 46%
Dust 216
50% better than 35%
0.81 better than 75%
85.2 better than 67%
1.11 better than 65%
58% of 69 duels better than 80%
30% of 10 situations better than 26%
Cache11
55% -
0.77 -
78.5 -
1.08-
56% of 64 duels -
50% of 10 situations -
Inferno11
55% -
0.72 -
77.6 -
0.98-
41% of 58 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mileriya plays

Across 438 matches mileriya averages K/R 0.82, ADR 83.3 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 39% headshots. The strongest map is Nuke with a 57% win rate in 49 matches. In 215 of 438 matches the rating was 1.10 or higher (49%), in 130 it was below 0.90. In 338 matches with detailed stats: 79 4Ks and 7 aces. Best month by rating: November 2026 at 1.24. mileriya loses the most ELO on Anubis (−126 ELO, win rate 49%). Things go best on Mirage (+180 ELO, win rate 48%). Improved over the last three months: Rating +0.05, Win rate +3 pp, ELO +225. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.83, ADR at 84.1. Last 30 days: 136 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.