milemafia

RS
166 matches tracked 61 matches in 30 days
Last updated:

How does milemafia play?

Rating 1.01 (from 144 matches) K/R 0.73 ADR 78.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 54%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 7%−3 pp better than 41%
K/D 1.03+0.02 better than 56%
Pistol kills per match 2.7
Knife kills 2 in 166 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 53%
Rounds with 3K 3.3%−0.7 pp better than 20%
MVPs per match 1.9−0.3 better than 11%
4Ks and aces 23x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 3.1−1.2 better than 21%
Enemies flashed per round 0.23−0.05 better than 36%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73
▼ Got worse
ADR −6.6, Headshots −4 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +28 ELO, win rate 43%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 52%
0.75 better than 60%
80.2 better than 51%
1.08 better than 72%
56% of 248 duels better than 81%
47% of 53 situations better than 76%
Dust 246
43% better than 22%
0.76 better than 66%
81.4 better than 57%
1.00 better than 44%
60% of 223 duels better than 92%
27% of 30 situations better than 21%
Anubis19
58% better than 70%
0.68 better than 21%
76.0 better than 22%
0.96 better than 27%
46% of 87 duels better than 21%
50% of 18 situations better than 82%
Inferno14
43% -
0.77 -
78.5 -
1.08-
52% of 46 duels -
30% of 10 situations -
Ancient12
17% -
0.62 -
67.1 -
0.84-
45% of 47 duels -
44% of 9 situations -
Cache12
92% -
0.75 -
79.0 -
1.03-
45% of 78 duels -
62% of 13 situations -
Nuke8
50% -
0.67 -
72.7 -
0.91-
57% of 28 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How milemafia plays

Across 166 matches milemafia averages K/R 0.73 and ADR 78.6; the rating across the 144 rated matches is 1.01. Biggest strength: Opening duels won at 54%. That is better than 78% of players on level 9. Most room to improve: Rounds with 3K at 3.3%. That is better than only 20% of players on level 9. On average 16.6 kills per match, 46% of them headshots. The strongest map is Cache with a 92% win rate in 12 matches. In 50 of 144 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 144 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. Things go best on Dust 2 (+76 ELO, win rate 43%). Got weaker: ADR −6.6, Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.73. Last 30 days: 61 matches, win rate 52%, ELO balance +106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.