milano

Germany
233 matches tracked 93 matches in 30 days
ELO ▲ 264
3,106
30-day peak: 3,231
Rank EU ▼ 1,141 places
#5,150
Germany #115 in Germany
30 days · prev. #4,009 · best #4,009
Last updated:

How does milano play?

Rating 1.14 K/R 0.80 ADR 85.3 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.67 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 233 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.18+0.11 · Ø 1.07 better than 78%
Pistol kills per match 2.6
Knife kills 1 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 60%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 47x 4K, 13 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 52%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether milano is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 223 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
43 matches · 56% win rate
In match 2 of the day −59 ELO
43 matches · 47% win rate
On Sundays −30 ELO, win rate 47%

milano loses the most ELO on Dust 2: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Highest rating in a match: 9.39 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
60% better than 71%
0.82 better than 75%
87.8 better than 75%
1.17 better than 80%
53% of 378 duels right on the average
43% of 49 situations better than 63%
Anubis44
59% better than 62%
0.83 better than 81%
90.3 better than 86%
1.18 better than 82%
51% of 146 duels better than 40%
62% of 26 situations better than 93%
Dust 243
56% better than 54%
0.78 better than 58%
81.5 better than 46%
1.12 better than 63%
57% of 162 duels better than 73%
43% of 30 situations better than 60%
Ancient32
47% better than 23%
0.74 better than 40%
79.3 better than 34%
1.03 better than 39%
46% of 113 duels better than 15%
33% of 15 situations better than 37%
Nuke16
44% better than 12%
0.80 better than 66%
80.7 better than 40%
1.12 better than 63%
43% of 58 duels better than 7%
18% of 22 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How milano plays

Across 233 matches milano averages K/R 0.80, ADR 85.3 and a rating of 1.14. Biggest strength: K/D at 1.18, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 96 matches. In 114 of 233 matches the rating was 1.10 or higher (49%), in 72 it was below 0.90. In 223 matches with detailed stats: 47 4Ks and 13 aces. Best month by rating: August 2026 at 1.26. milano loses the most ELO on Dust 2 (−91 ELO, win rate 56%). Things go best on Anubis (+149 ELO, win rate 59%). Match no. 1 of the day goes best: 67% win rate, +88 ELO. Last 30 days: 93 matches, win rate 55%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.