miko-66

Russia
On FACEIT since 2024 111 matches tracked 36 matches in 30 days
Last updated:

How does miko-66 play?

Rating 1.21 K/R 0.87 ADR 96.1 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 111 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 23x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +23 pp, ELO +330
= Stayed the same
K/R at 0.87, Rating at 1.21, ADR at 96.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: August 2026 with 0.95. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
22 matches · 50% win rate

miko-66 loses the most ELO on Anubis: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.53 · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 74%
0.85 better than 90%
90.6 better than 88%
1.18 better than 88%
54% of 102 duels better than 67%
48% of 21 situations better than 77%
Anubis22
50% better than 43%
0.91 better than 97%
100.2 better than 99%
1.25 better than 95%
62% of 99 duels better than 93%
33% of 21 situations better than 40%
Ancient18
28% better than 2%
0.88 better than 94%
96.4 better than 97%
1.21 better than 94%
56% of 108 duels better than 78%
59% of 17 situations better than 91%
Mirage17
53% better than 56%
0.80 better than 76%
94.7 better than 94%
1.09 better than 71%
47% of 90 duels better than 27%
57% of 7 situations better than 91%
Inferno12
67% -
0.96 -
100.5 -
1.39-
66% of 73 duels -
40% of 5 situations -
Nuke10
60% -
1.00 -
105.1 -
1.37-
60% of 50 duels -
67% of 6 situations -
Cache7
43% -
0.76 -
88.9 -
1.04-
48% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miko-66 plays

Across 111 matches miko-66 averages K/R 0.87, ADR 96.1 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 96.1, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 63 of 111 matches the rating was 1.10 or higher (57%), in 25 it was below 0.90. In 90 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: November 2026 at 1.34. miko-66 loses the most ELO on Anubis (−24 ELO, win rate 50%). Things go best on Dust 2 (+2 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +23 pp, ELO +330. Unchanged in recent months: K/R at 0.87, Rating at 1.21, ADR at 96.0. Last 30 days: 36 matches, win rate 56%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.