mikeysiema

Poland
On FACEIT since 2015 336 matches tracked 26 matches in 30 days
Last updated:

How does mikeysiema play?

Rating 0.97 K/R 0.71 ADR 80.4 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 336 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 15%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.96−0.05 · Ø 1.01 better than 28%
Pistol kills per match 2.5
Knife kills 8 in 336 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 27x 4K, 2 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 80.8, ELO at 1,695
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
97 matches · 53% win rate
On Anubis −5 ELO
73 matches · 47% win rate
Between 12:00 and 18:00 +96 ELO, win rate 43%
On Sundays −128 ELO, win rate 44%

mikeysiema loses the most ELO on Mirage: −78 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 3.63 · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% better than 61%
0.72 better than 43%
79.6 better than 47%
0.98 better than 36%
47% of 389 duels better than 28%
26% of 53 situations better than 20%
Ancient76
61% better than 82%
0.71 better than 36%
84.3 better than 68%
0.97 better than 33%
51% of 460 duels right on the average
36% of 28 situations better than 42%
Anubis73
47% better than 37%
0.70 better than 37%
79.7 better than 47%
0.97 better than 36%
53% of 365 duels better than 65%
40% of 45 situations better than 56%
Cache35
46% better than 21%
0.72 better than 39%
79.1 better than 43%
0.98 better than 30%
53% of 189 duels better than 53%
14% of 14 situations better than 2%
Nuke27
63% better than 76%
0.73 better than 40%
82.8 better than 54%
0.98 better than 30%
48% of 164 duels better than 27%
40% of 20 situations better than 56%
Dust 218
39% better than 15%
0.65 better than 13%
76.4 better than 29%
0.92 better than 15%
49% of 100 duels better than 42%
28% of 18 situations better than 24%
Inferno7
14% -
0.58 -
71.1 -
0.80-
47% of 36 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mikeysiema plays

Across 336 matches mikeysiema averages K/R 0.71, ADR 80.4 and a rating of 0.97. Biggest strength: Utility damage per round at 6.0, better than 87% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 9 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 111 of 336 matches the rating was 1.10 or higher (33%), in 153 it was below 0.90. In 240 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. mikeysiema loses the most ELO on Mirage (−78 ELO, win rate 53%). Things go best on Ancient (+98 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +28 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 80.8, ELO at 1,695. Last 30 days: 26 matches, win rate 46%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.