mikeReyes

Kazakhstan
On FACEIT since 2023 120 matches tracked 61 matches in 30 days
Last updated:

How does mikeReyes play?

Rating 1.13 (from 100 matches) K/R 0.78 ADR 83.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 11%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.2
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +5.9, Headshots +8 pp, ELO +176
= Stayed the same
Rating at 1.13
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 25% win rate
On Mondays ±0 ELO, win rate 39%

mikeReyes loses the most ELO in match 2 of the day: ±0 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.65 · Ancient
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 38 · Ancient
  5. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
63% better than 87%
0.79 better than 73%
83.2 better than 63%
1.18 better than 88%
65% of 116 duels better than 99%
35% of 17 situations better than 40%
Dust 230
47% better than 35%
0.76 better than 59%
81.9 better than 52%
1.07 better than 62%
51% of 77 duels better than 47%
45% of 20 situations better than 71%
Ancient28
50% right on the average
0.83 better than 83%
89.1 better than 80%
1.20 better than 91%
61% of 89 duels better than 92%
39% of 33 situations better than 56%
Anubis25
48% better than 40%
0.75 better than 54%
80.2 better than 44%
1.07 better than 63%
54% of 63 duels better than 66%
38% of 21 situations right on the average
Inferno3
0% -
0.54 -
62.5 -
0.74-
0% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mikeReyes plays

Across 120 matches mikeReyes averages K/R 0.78 and ADR 83.1; the rating across the 100 rated matches is 1.13. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 49 of 100 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. mikeReyes loses the most ELO in match 2 of the day (±0 ELO, win rate 25%). Things go best on Dust 2 (+28 ELO, win rate 47%). Match no. 1 of the day goes best: 58% win rate, +28 ELO. Improved over the last three months: K/R +0.05, ADR +5.9, Headshots +8 pp, ELO +176. Got weaker: Win rate −7 pp. Unchanged in recent months: Rating at 1.13. Last 30 days: 61 matches, win rate 48%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.