mikazee-

Italy
On FACEIT since 2018 70 matches tracked 20 matches in 30 days
Last updated:

How does mikazee- play?

Rating 1.49 K/R 1.07 ADR 111.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.49
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 70 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 51% good 1.10 to 1.29 14% normal 0.90 to 1.09 9% weak 0.75 to 0.89 3% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 23% of rounds and so well above the average (11%).

Rounds with first kill 23%+12 pp · Ø 11% better than 99%
Opening duels won 69%+17 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.52 K/D and so well above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.52+0.48 · Ø 1.04 better than 99%
Pistol kills per match 4.7
Knife kills 3 in 70 matches

Impact

Strength
Damage and big rounds

3.9 MVPs per match and so well above the average (2.4).

2K rounds 20.6%+7.1 pp · Ø 13.5% better than 99%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.9+1.5 · Ø 2.4 better than 99%
4Ks and aces 28x 4K, 5 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 7.0+3.0 · Ø 4.0 better than 97%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 111.2, Headshots at 52%, ELO at 2,826
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −6 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

1.07
MayJunJulAugSepOctNov

Best month: August 2026 with 1.10. Last 3 months: 1.05 (at the start 1.09). Well above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
29 matches · 48% win rate
In match 1 of the day −2 ELO
26 matches · 42% win rate

mikazee- loses the most ELO on Dust 2: −5 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
48% better than 30%
1.06 better than 99%
108.9 better than 99%
1.49 better than 99%
69% of 184 duels better than 99%
27% of 11 situations better than 19%
Ancient19
42% better than 15%
1.10 better than 99%
115.6 better than 99%
1.50 better than 99%
67% of 135 duels better than 99%
45% of 11 situations better than 68%
Inferno12
50% -
1.07 -
117.5 -
1.55-
70% of 108 duels -
80% of 5 situations -
Cache8
75% -
0.97 -
100.6 -
1.34-
74% of 50 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mikazee- plays

Across 70 matches mikazee- averages K/R 1.07, ADR 111.8 and a rating of 1.49. Biggest strength: Rating at 1.49, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 23.8 kills per match with 52% headshots. The strongest map is Inferno with a 50% win rate in 12 matches. In 60 of 70 matches the rating was 1.10 or higher (86%), in 4 it was below 0.90. In 50 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.52. mikazee- loses the most ELO on Dust 2 (−5 ELO, win rate 48%). Got weaker: K/R −0.04, Rating −0.06, Win rate −6 pp. Unchanged in recent months: ADR at 111.2, Headshots at 52%, ELO at 2,826. Last 30 days: 20 matches, win rate 55%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.