miick

Germany
On FACEIT since 2017 188 matches tracked 25 matches in 30 days
ELO ▼ 70
2,922
30-day peak: 3,103
Rank EU ▼ 3,664 places
#10,404
Germany #256 in Germany
30 days · prev. #6,740 · best #6,740
Last updated:

How does miick play?

Rating 1.13 (from 145 matches) K/R 0.80 ADR 89.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 145 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 73%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 18x 4K, 2 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.0).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 7.0+3.0 · Ø 4.0 better than 97%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +54
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 89.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
42 matches · 52% win rate
Between 12:00 and 18:00 −111 ELO, win rate 49%

miick loses the most ELO on Dust 2: −2 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Cache
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 44 · Ancient
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
57% better than 62%
0.87 better than 91%
95.5 better than 94%
1.18 better than 85%
56% of 184 duels better than 71%
33% of 21 situations better than 37%
Anubis44
57% better than 61%
0.77 better than 59%
87.0 better than 76%
1.15 better than 79%
51% of 142 duels better than 42%
63% of 24 situations better than 94%
Dust 242
52% better than 43%
0.75 right on the average
82.5 better than 54%
1.05 better than 45%
49% of 125 duels better than 32%
50% of 12 situations better than 80%
Cache19
53% better than 37%
0.87 better than 82%
95.1 better than 87%
1.22 better than 79%
58% of 72 duels better than 71%
56% of 9 situations better than 84%
Inferno12
58% -
0.77 -
88.4 -
1.07-
36% of 22 duels -
60% of 5 situations -
Mirage6
50% -
0.70 -
78.1 -
0.99-
50% of 26 duels -
0% of 2 situations -
Overpass5
20% -
0.84 -
87.2 -
1.26-
60% of 5 duels -
-
Nuke4
25% -
0.73 -
81.7 -
0.93-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miick plays

Across 188 matches miick averages K/R 0.80 and ADR 89.0; the rating across the 145 rated matches is 1.13. Biggest strength: Utility damage per round at 7.0, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 71 of 145 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. miick loses the most ELO on Dust 2 (−2 ELO, win rate 52%). Things go best in match 3 of the day (+213 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +213 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +54. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 89.7. Last 30 days: 25 matches, win rate 56%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.