miiKz--

Indonesia
On FACEIT since 2021 127 matches tracked 127 matches in 30 days
ELO ▼ 139
2,113
30-day peak: 2,289
Rank SEA ▼ 2,068 places
#4,578
Indonesia #213 in Indonesia
30 days · prev. #2,510 · best #2,046
Last updated:

How does miiKz-- play?

Rating 0.81 K/R 0.60 ADR 70.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.78−0.25 · Ø 1.03 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 10.2%−3.2 pp · Ø 13.4% better than 1%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 14x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 65%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether miiKz-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.61
OctNov

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −2 ELO
59 matches · 44% win rate
On Saturdays ±0 ELO, win rate 43%

miiKz-- loses the most ELO from match 5 of the day: −2 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 1.54 · Nuke
  3. Most kills in a match: 28 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 85%
0.60 better than 3%
69.6 better than 6%
0.83 better than 3%
44% of 125 duels better than 16%
43% of 21 situations better than 65%
Dust 230
50% better than 45%
0.63 better than 8%
70.8 better than 8%
0.84 better than 3%
52% of 103 duels better than 58%
54% of 13 situations better than 88%
Ancient21
48% better than 40%
0.59 better than 2%
75.5 better than 22%
0.75 better than 1%
40% of 101 duels better than 4%
11% of 9 situations better than 3%
Anubis16
56% better than 68%
0.57 better than 1%
69.0 better than 4%
0.76 better than 1%
53% of 40 duels better than 61%
40% of 5 situations better than 56%
Nuke7
29% -
0.57 -
66.7 -
0.81-
38% of 21 duels -
33% of 3 situations -
Cache6
33% -
0.46 -
54.6 -
0.66-
38% of 16 duels -
0% of 3 situations -
Inferno6
50% -
0.71 -
79.3 -
0.99-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miiKz-- plays

Across 127 matches miiKz-- averages K/R 0.60, ADR 70.3 and a rating of 0.81. Most room to improve: Rating at 0.81, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 18 of 127 matches the rating was 1.10 or higher (14%), in 85 it was below 0.90. In 127 matches with detailed stats: 14 4Ks and 0 aces. miiKz-- loses the most ELO from match 5 of the day (−2 ELO, win rate 44%). Things go best on Dust 2 (+50 ELO, win rate 50%). Match no. 1 of the day goes best: 59% win rate, +25 ELO. Last 30 days: 127 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.