migas_1927

Portugal
On FACEIT since 2022 149 matches tracked 29 matches in 30 days
Last updated:

How does migas_1927 play?

Rating 0.95 K/R 0.67 ADR 75.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.3
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 19x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +150
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 74.6
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
22 matches · 41% win rate
On Dust 2 −2 ELO
49 matches · 43% win rate
On Mondays −71 ELO, win rate 36%

migas_1927 loses the most ELO on Ancient: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 25%
0.67 better than 21%
75.3 better than 23%
0.94 better than 22%
43% of 218 duels better than 13%
39% of 31 situations right on the average
Mirage42
45% better than 29%
0.64 better than 11%
71.5 better than 12%
0.91 better than 15%
45% of 188 duels better than 19%
52% of 23 situations better than 86%
Ancient22
41% better than 19%
0.75 better than 56%
81.2 better than 52%
1.04 better than 60%
49% of 88 duels better than 38%
47% of 17 situations better than 75%
Cache12
50% -
0.69 -
80.2 -
0.97-
55% of 55 duels -
60% of 5 situations -
Inferno12
58% -
0.69 -
76.0 -
1.00-
34% of 38 duels -
60% of 5 situations -
Anubis6
67% -
0.68 -
73.3 -
0.96-
50% of 28 duels -
67% of 3 situations -
Nuke6
17% -
0.66 -
72.6 -
0.92-
50% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How migas_1927 plays

Across 149 matches migas_1927 averages K/R 0.67, ADR 75.3 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 41 of 149 matches the rating was 1.10 or higher (28%), in 70 it was below 0.90. In 117 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. migas_1927 loses the most ELO on Ancient (−51 ELO, win rate 41%). Things go best on Mirage (+8 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp, ELO +150. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 74.6. Last 30 days: 29 matches, win rate 41%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.